A smart Way point road system primarily for Racing and sim Games.This controller is developed for car racing projects of all types as it is a plug and play system. It can still be into simulator NPC systems with capabilities of overtaking, slowing down in turns with brake lighting system, Audio that adjusts to speed of the car and smoothened steering on way points.Adjust a single setting in the inspector and you have either a fast paced race AI opponent that cares about winning the race, or a sim driver that obeys the rules of the road.The Road way point is desinged to be easy, direct and time saving. Add way points along your track, add shortcut (supports multiple shortcuts, bypasses or branches) and link them with help of editor guidance gizmos, Add the Ai car, adjust start time if you have a racing system, hit paly and the system is alive.Whether your are building a racing, sim, openworld driving game, this system is open to any driving system that needs ai drivers in the scene.-Unity versions: 2021.3 LTS and later-Render pipeline: Built-in + URP compatible-Includes: Built-in test scene + test tracks-Includes: Free test AI vehicle-Textures: 2K textures + normal maps (car + scene props).-Documentation: Detailed documentation included.-AI Car Controller + Waypoint driving system.-Lighting system (brake/rear lights support).-Wheel suspension + car body tilt system.-Auto respawn system (returns vehicle to road if it goes beyond the off-road limit).-Inspector-friendly setup: editable controllers with tooltips, no hardcoded references.-Expandable design: ready for integration of systems like nitro, drift, muffler flames, etc.-Uses Unity built-in Physics API (Rigidbody, WheelColliders, Raycasts).-Uses Unity built-in Rendering API (Built-in + URP).-No external third-party APIs, SDKs, or services are used.-No internet connection is required.




