RealBlend - Mesh Painting & Creation
RealBlend Gameworks
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All-in-one Vertex Painting, Mesh Sculpting, and Procedural Geometry tool. Features 5-Layer blending for HDRP and optimized 3-Layer blending for URP/Built-In pipelines.Render Pipeline Compatibility:High Definition Render Pipeline (HDRP): Fully supported. Users can utilize the full 5-Layer Blending system (Base Layer + 4 Overlay Layers) using the PolybrushMixer5.cginc include file.Universal Render Pipeline (URP): Supported via the 3-Layer Blending system (Base Layer + 2 Overlay Layers).Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity—add physical detail, blend textures, and create paint-ready meshes instantly.🎨 Pipeline-Specific Vertex PaintingReal Blend adapts to your render pipeline with tailored shader solutions:HDRP Exclusive (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments.URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays) designed to stay within sampler limits on URP and Built-In pipelines while maintaining visual quality.Procedural Noise: Both modes support the built-in Noise Module to generate realistic dirt, grime, and edge wear automatically without manual strokes.🗿 Mesh Sculpting & TopologyModify your mesh geometry without leaving the editor.Sculpt Modes: Move, Push, and Smooth geometry to break up uniform surfaces.Refine & Remove: Add detail by subdividing specific areas (1-to-4 split) or remove geometry entirely with the "Remove" brush.Non-Destructive: Includes a "Revert Topology" feature that restores the original mesh shape while projecting your painted colors onto it.📐 Procedural CreationInstantly generate paint-ready meshes with even topology. Create floors, walls, and fully curved surfaces with adjustable resolution, curvature, and pivot points.💾 Workflow UtilitiesBake to Asset: Save your work as a permanent static mesh asset and safely remove the runtime scripts for optimized builds.Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture, essential for optimizing complex multi-layer shaders.Core Features:5-Layer Blending: Full RGBA+Base workflow (HDRP Only).3-Layer Blending: Optimized G+B+Base workflow (URP, HDRP).Sculpting Tools: Move, Push, Smooth, Revert Pose, Refine (Add Detail), and Remove Triangles.Procedural Noise: Auto-generate dirt and edge-wear masks using 3D noise and UV borders.Smart Creation: Generate curved walls and planes with adjustable "verts per meter" density.Mesh Baking: Exports painted/sculpted instances to permanent .asset mesh files.Data Storage: Uses VertexPaintStorage component to save color/topology data safely within the scene.Texture Packer: Built-in tool to pack RGBA Mask Maps.Compatibility:HDRP: Fully supported (5-Layer & 3-Layer).URP: Supported (3-Layer only due to sampler limits).Requires a Collider on the target object to paint.This asset was developed with the assistance of LLMs for code optimization and documentation generation. However, the asset does not use Generative AI at runtime. The "Noise" and "Dirt" features utilize standard mathematical Perlin Noise algorithms, ensuring deterministic and performant results without external API calls or neural networks.




