The Mask Map Generator is a fast, intuitive Unity Editor tool that creates high-quality mask maps without leaving the engine.The Mask Map Generator is a lightweight Unity Editor tool for creating high‑quality mask maps directly inside the engine. It provides real time previews, per‑channel controls, and customizable output resolutions, making it easy to generate consistent, production ready textures without relying on external software.Includes full texture packing support. Because it outputs standard texture maps, the generator is fully pipeline agnostic and works with Built‑in, URP, HDRP, and custom SRPs.The tool integrates smoothly into a wide range of material workflows, including Shader Graph setups, custom shaders, low poly and high poly assets. Its output is ideal for detail rich materials, stylized surfaces, and even tessellated or displacement driven shaders that benefit from clean, well defined mask channels.This package includes the generator tool, a clean 4K grass mask map example, and documentation to help you get started quickly. Suitable for any project or genre that uses PBR materials, stylized shaders, or custom texture workflows.Fast, intuitive mask map generation directly inside the Unity EditorReal time previews of all channels for instant visual feedbackPer‑channel controls for fine‑tuning Metallic, Occlusion, Detail, and SmoothnessCustom output resolutions, including 4K supportPipeline agnostic output compatible with Built‑in, URP, HDRP, and custom SRPsIdeal for Shader Graph workflows, custom shaders, and PBR material setupsWorks with low poly, high poly, and tessellated/displacement shadersNon destructive workflow — adjust settings and regenerate at any timeLightweight, clean UI designed for speed and clarityNo external software required — everything happens inside UnityFully documented with a simple Markdown guide




