Enhance your game with a complete audio system for Unity - manage music, sound effects, and ambience with ease. A flexible, ready-to-use solution for any 2D or 3D project.Create professional-grade audio in Unity with zero hassle. Sound System is a universal tool that brings music, ambience, sound effects, and UI sounds together into one powerful and flexible system.Perfect for both indie projects and large commercial games.Get a complete set of audio management features tailored for any genre: platformers, RPGs, shooters, horror games, or mobile projects.🔊 Unity Sound System - Core Capabilities🎶 Universal Audio SystemA single, well-organized audio pipeline for music, ambience, SFX, and UI sounds.All audio logic is centralized, consistent, and easy to manage across the entire project.🌫 Dynamic Ambience & Audio ZonesBuild immersive environments with audio zones reacting to player movement.Supports smooth transitions, layered ambience, and intelligent volume blending for cinematic soundscapes.🔀 Smooth Track TransitionsAutomated handling of crossfades, theme changes, scene-based transitions, and intensity shifts.Highly customizable while remaining simple to configure.🎚 Category-Based Volume ControlDedicated channels for Music, SFX, UI, and Ambience.Each category supports independent volume settings, saved preferences, and instant runtime updates.🚀 Performance-Oriented Audio PoolingIntegrated sound pooling minimizes performance overhead.Efficiently handles large numbers of simultaneous sound effects without spikes.🧩 Seamless Project IntegrationDesigned for both developers and designers:clean API for scriptingAdd and manage sounds with or without code.intuitive Inspector controls🧪 Demo Content IncludedClear, well-structured demo scenes showcase all core features.Quickly understand the system and integrate it into your project.🎮 Best Fit GenresKMA SoundCore Toolkit fits any Unity project that uses audio - from simple SFX and UI clicks to complex multi-layer ambience, audio zones, smooth music transitions, and heavy simultaneous sound playback.✅ Open-world / Exploration - location ambience, audio zones, environment blending, scene-based transitions;✅ Horror / Thriller - controlled audio states, tension through ambience, fades, and precise mixing;✅ Action / Shooter - high SFX density, clean category mixing, performance-oriented pooling;✅ RPG / Story-driven - music themes, location ambience, UI feedback, cinematic-style transitions;✅ Platformer / Arcade - snappy action feedback, tight UI sounds, consistent mixing;✅ Mobile / Casual - UI-heavy audio, saved preferences, simple volume control;✅ Simulation / Tycoon / City-builder - continuous ambience layers, lots of system SFX, frequent UI interactions.⭐️ Why Choose our Sound System?Because it’s a complete, flexible, and optimized audio framework that covers everything - from simple sound effects to complex multi-layered soundscapes.Less routine, more creativity.🧩 Integrates Great With These Asset TypesDesigned to plug into the systems commonly used alongside audio - the “neighbors” that trigger events, drive states, and benefit from clean categories, transitions, and saved settings:🔹 Scene Management / Loading systems - scene-based music & ambience, crossfades, safe transitions;🔹 UI Frameworks & Window Managers - click/hover/confirm sounds, panel transitions, consistent UI mixing;🔹 Cutscene / Timeline / Cinematic tools - fades, intensity shifts, themed tracks, layered ambience during story beats;🔹 Dialogue / Narrative systems - voice lines, message/event cues, narrative-driven audio triggers;🔹 Player Controllers / Character systems - footsteps, movement loops, interaction SFX, zone-based ambience reaction;🔹 Combat / Ability / VFX systems - high-frequency SFX triggers (impacts/spells/explosions) with pooling;🔹 Weather / Day-Night / Environment systems - wind/rain/indoors/outdoors layers and smooth blending;🔹 Settings / Save systems - saved per-category volumes (Music/SFX/UI/Ambience) with instant runtime updates;🔹 Event Bus / State Machines - clean audio state switching (exploration → combat → boss) with smooth transitions.🔗 Possible IntegrationsPlayMakerDialogue System for UnityBehavior DesignerWeather MakerEnviro – Sky and WeatherQuest MachineEasy Save – The Complete Save SystemUltimate Character ControllerFootsteps – EssentialsSALSA LipSync SuiteRewiredFeel by More MountainsCorgi EngineDependency NoticeThis asset depends on UniTask (com.cysharp.unitask).UniTask is not included in the package and must be installed via Unity Package Manager.Sample scenes and UI included with this asset use TextMeshPro.🔗Additional Resources📄 Documentation🌐 Website💬 Discord Community🔊 DemoDependency NoticeThis asset depends on UniTask (com.cysharp.unitask).UniTask is not included in the package and must be installed via Unity Package Manager.Sample scenes and UI included with this asset use TextMeshPro.The asset contains its own simple implementation of DI Container for dependency injection, but you can use Extenject (Zenject) or others instead.




