Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds)
Eugatnom Studios
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GPU-accelerated URP water with waves, refraction, foam, and underwater effects. Easy to use and fully documented!📘 Documentation 🕹️ Compatibility 💬 Support (support@eugatnomstudios.com)A license for this asset guarantees access to updates for Unity 2022-2023 & Unity 6.0–6.3 and future improvements within the Tidal product line.What is Tidal?Tidal is a GPU-accelerated water system for Unity URP, built around FFT-based wave simulation, clipmapped ocean meshes, and modular subsystems. It is designed for oceans, lakes, pools, and large-scale water bodies, with a strong focus on performance, flexibility, and editor tooling.Tidal is intended for developers who want real control over wave behavior, performance scaling, and runtime interaction, rather than a one-size-fits-all water shader.🌊 HighlightsFFT-based multi-cascade wave simulation (GPU compute)Profile-driven wave behavior (wind, fetch, swell, direction)Infinite oceans and bounded lakesGPU height readback for buoyancy & gameplayOptional planar reflectionsUnderwater rendering & depth fogZone-based damping and transitionsExtensive editor tooling and validation🏄 Quick OverviewTidal separates simulation, rendering, and interaction into clear components:TidalCompute - FFT wave simulation (can be shared across bodies)TidalBody - Rendering, mesh LODs, subsystemsTidalSurface Material - Visual appearanceTidalProfile - FFT water settings (as Scriptable Object)Zones & Volumes - Damping, masking, clipping, and interaction controlThis modular design allows multiple water bodies to share a single simulation for excellent performance scalability.💧 Rendering & Visual FeaturesFFT-based displacement with 3 cascadesShoreline & surface foamSubsurface scatteringEnvironment reflectionsOptional planar reflectionsUnderwater fog & lighting syncOrthographic camera supportDay/night & emissive reflection support📦 Demo scenes/contentExtreme wave / tsunami sceneLarge-scale oceans and island sceneIndoor & confined water sceneMulti-body sceneOrthographic camera scenePerformance-focused configuration sceneExample profiles & materialsEditor validation and setup helpers✔️ Platform SupportFully Supported:Windows (DX11 / DX12) - Primary development and tested platformMay Work: (Untested / Limited)macOSiOS / AndroidConsolesVRNot Supported:WebGL - Compute shaders required⚡ PerformanceTidal is designed to scale:Share one simulation across many bodiesReduce FFT resolutionLower simulation update rateDisable planar reflections or underwater renderingAdjust mesh LOD densityFrom calm lakes to massive oceans, performance is always under your control.📘 DocumentationFull setup guides, inspector references, performance tips, and demos:https://eugatnomstudios.com/tidal/doc/Third-Party ContentThis asset includes third-party components licensed under permissive open licenses:Assets from Poly Haven and AmbientCG, licensed under Creative Commons CC0 1.0 Universal3D models by Kenney, licensed under Creative Commons CC0 1.0 UniversalCode and mathematical techniques derived from FFT-Ocean by Ivan Pensionerov, licensed under the MIT LicensePromotional Media Notice:Some promotional screenshots on the Asset Store page use a skybox from the Fantasy Skybox FREE package by Render Knight. This skybox is used for visual presentation only in screenshots and is not included, redistributed, or required for use of this asset. Permission for this usage has been granted by the asset author.See the included Third-Party Notices.txt file in the package for full license details.⚙️ Technical FeaturesGPU compute driven wave simulationOcean/Lake mesh with LOD ringsShared simulation across multiple bodiesGPU to CPU height readback (optional)Zone Painter tool for damping & transitionsAnalytic & SDF-based water volumesRuntime-friendly API for buoyancy & queriesAI-assisted tools were used during the development process to support tasks such as code review, mathematical validation, documentation drafting, and iteration efficiency.All final code, shaders, systems, and assets included in this package were reviewed, modified, and validated by the publisher to ensure correctness, originality, and compliance with Unity Asset Store policies.




