Generate Behavior Trees from plain English using local AI. Describe what you want, get production-ready NodeCanvas BT assets in seconds. No cloud APIs, runs offline.𝗥𝗘𝗤𝗨𝗜𝗥𝗘𝗦 𝗡𝗢𝗗𝗘𝗖𝗔𝗡𝗩𝗔𝗦 BehaviorForge generates assets for NodeCanvas by ParadoxNotion. You must own NodeCanvas (sold separately) to use this tool. → Get NodeCanvas: https://assetstore.unity.com/packages/tools/visual-scripting/nodecanvas-14914KEY FEATURES- Natural Language Input — Describe behaviors in plain English- Complete Asset Generation — Creates Behavior Tree + Blackboard assets- Local AI Processing — Uses Ollama for offline, private inference- No Recurring Costs — One-time purchase, no API fees or subscriptions- Production-Ready Output — Generates Selectors, Sequences, Decorators, Tasks, Services- Fast Generation — 3-20 seconds depending on complexity- Multiple Model Support — Works with 3B models (most GPUs) or 7B (high-end GPUs)- Automatic Blackboard Setup — Generates keys with correct types (Bool, Vector, Object, etc.)- JSON Intermediate Format — Debug, inspect, or manually edit before asset creation- Editor Window Integration — Clean UI inside Unity EditorSUPPORTED NODES- Composites: Selector, Sequence, Parallel- Tasks: MoveTo, Wait, RotateToFace, MakeNoise, PlaySound- Decorators: Loop, Cooldown, TimeLimit, Blackboard Conditions- Services: DefaultFocus, custom service supportTESTED BEHAVIORS✓ Patrol between waypoints✓ Chase player when seen✓ Investigate noises and return✓ Flee when health low✓ Collect items and return to base✓ Follow leader, assist in combat✓ Random wander with cooldowns✓ Multi-phase boss behaviors✓ Stealth detection states✓ Squad coordinationREQUIREMENTS- Unity 2022.3 LTS or newer (Unity 6 supported)- Ollama (free download from ollama.ai)- GPU: 4GB+ available VRAM recommended- Disk: 2-5GB for AI model- Platforms: Windows, macOS, Linux (Editor only)⚠️ IMPORTANT: This asset requires NodeCanvas by ParadoxNotion. BehaviorForge will not function without it. Please ensure you own NodeCanvas before purchasing.WHAT'S INCLUDED- BehaviorForge Editor Window- Complete C# source code- Documentation & quick start guide- Sample behavior descriptions- Discord community access: https://discord.gg/nJqDGWmw⚠️ PREREQUISITE: NodeCanvas by ParadoxNotion (sold separately) This asset generates NodeCanvas Behavior Trees and will not function without NodeCanvas installed. KEY FEATURES - Natural Language Input — Describe behaviors in plain English - NodeCanvas Integration — Creates native NodeCanvas BT assets - Local AI Processing — Uses Ollama for offline, private inference - No Recurring Costs — One-time purchase, no API fees - Fast Generation — 3-20 seconds depending on complexity - Automatic Blackboard Setup — Generates variables with correct types - Production-Ready Output — Generates Selectors, Sequences, Decorators, Actions SUPPORTED NODECANVAS NODES - Composites: Selector, Sequencer, Parallel - Actions: MoveTo, Wait, RotateTowards, and custom actions - Decorators: Loop, Cooldown, Timeout, Conditional - Blackboard Variables: Bool, Float, Vector3, GameObject, etc. REQUIREMENTS - NodeCanvas 3.x+ (REQUIRED - not included) - Unity 2022.3 LTS or Unity 6+ - Ollama (free from ollama.ai) - GPU: 4GB+ available VRAM (or CPU with 16GB RAM) - Editor only: Windows, macOS, Linux WHAT'S INCLUDED - BehaviorForge Editor Window - Complete C# source code - Documentation & quick start guide - Sample behavior descriptions - Discord community access




