Rapid Prototyping: Add coins to dungeons, treasure chests, or currency quests in RPGs or adventures, saving hours on asset creation.Made with blender and configured in Unity 6.Coins don't need to be set up. You can just drop in a pre-color and they'll appear on the stage. However, ridigibodies, tags, and scripts need to be added separately as needed. Main GenresRPG and Action RPG: Ideal for currency systems, boss loot, treasure chests, and equipment shops – for example, in games like Skyrim or The Witcher.Roguelike and Dungeon Crawler: Coins as rewards for peace, scattered throughout dungeons for immersion during exploration.Strategy and Survival: Trading resources, bartering in settlements, or piling gold in bases – suitable for games like RimWorld or medieval crafting sims.Number of textures: 6Texture dimensions:2048x2048Polygon count of:Coin1: Verts: 364 | Faces: 156 | Tris: 724Coin2: Verts: 704 | Faces: 236 | Tris: 1404Coin5: Verts: 2010 | Faces: 1078 | Tris: 4016Minimum polygon count:724Maximum polygon count:4016Number of meshes/prefabs3 prefabsRigging: NoAnimation count: No animation includedAnimation type list:NoneUV mapping: YesLOD information (count, number of levels):Only one. Original for allTypes of materials and texture maps (e.g., PBR):Normals and BaseColors with UV wrapping.




