Fantasy Monster Evolution Pack 13-14–15 – Game Ready Creatures | PixeliusVita
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Stylized evolution monster pack (3 creatures) with full animations, 270 textures, mobile-ready, URP supported — perfect for RPG & indie games.A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).3 Complete Enemy CharactersFully rigged and animatedDesigned for melee / combat-focused gameplayClear silhouette and readable shapes for mobile screensFull Combat Animation SetEach character includes:IdleWalk / RunMultiple attack animations (6+ attack variations)Hit / DamageDeathAnimations are consistent across characters, allowing easy reuse and replacement in combat systems.Massive Texture Variant System (Multi-Biome Ready)90 texture variants per characterGenerated from 15 base textures using color variationsTotal: 270 texture variationsThis allows:Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)Enemy tier differentiation (normal / elite / rare)Visual variety without duplicating meshes or animationsIdeal for projects that require many enemy variations with minimal performance overhead.Mobile-First & Performance FriendlyOptimized for mobile ARPGNo built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performanceClean prefabs with consistent setupDesigned for Reuse & ScalingThis pack is built as a foundation system, not a one-off asset:Reuse the same characters across multiple levelsScale content easily without creating new modelsSuitable for long-term projects and live-service updatesPerfect for:Mobile ARPGHack & SlashDungeon CrawlerRogue-lite / Rogue-likePrototype → production pipelinesWhat’s Included3 enemy character modelsFull animation sets for each character270 texture variants (90 per character)Prefabs with shader setupReady-to-use materialsIntended UseThis pack is ideal for developers who:Need high content variety with limited production resourcesWant to build multi-biome games without asset bloatPrefer a clean, scalable enemy system over heavy VFX-based assetsModel SpecificationsMonster 13Vertices: 5701 (≈7306 triangles)Submeshes: 1 skinned meshBones: 71Animations: 11Textures: 90Monster 14Vertices: 5741 (≈7628 triangles)Submeshes: 1 skinned meshBones: 81Animations: 11Textures: 90Monster 15Vertices: 3618 (≈3791 triangles)Submeshes: 1 skinned meshBones: 81Animations: 11Textures: 90Animation List (per monster)IdleWalkRunAttack x4Shoot / ProjectileHit ReactionStunnedDeath(All animations are inplace, loop-ready, and Unity Animator compatible.)Rendering & OptimizationRender Pipeline: URP (fully supported)Mobile-friendly low poly modelsEfficient texture reuseNo VFX (lightweight & performance-focused)Suitable for high-volume enemy spawningPackage ContentsFBX files (rigged + animations)270 textures totalPrefabs ready to useURP material setupClean folder structureMonster 13Vertices: 5701 (≈7306 triangles)Submeshes: 1 skinned meshBones: 71Animations: 11Textures: 90Monster 14Vertices: 5741 (≈7628 triangles)Submeshes: 1 skinned meshBones: 81Animations: 11Textures: 90Monster 15Vertices: 3618 (≈3791 triangles)Submeshes: 1 skinned meshBones: 81Animations: 11Textures: 90Animation List (per monster)IdleWalkRunAttack x4Shoot / ProjectileHit ReactionStunnedDeath(All animations are inplace, loop-ready, and Unity Animator compatible.)Rendering & OptimizationRender Pipeline: URP (fully supported)Mobile-friendly low poly modelsEfficient texture reuseNo VFX (lightweight & performance-focused)Suitable for high-volume enemy spawningPackage ContentsFBX files (rigged + animations)270 textures totalPrefabs ready to useURP material setupClean folder structure




