A free 2D pickup animation toolkit with five motion modes, sway, spin, scale pulse, magnetic attraction, arc tosses, and a dedicated editor window.Bring your 2D pickups to life with configurable movement for coins, gems, hearts, potions, and other collectible sprites.Timbeaux's 2D Floating Pickups includes five movement modes: Vertical Bob, Horizontal Bob, Ellipse, Figure Eight, and Bounce. Combine them with optional sway, continuous spin, and scale pulse to give different pickups their own personality.Optional magnetic attraction lets pickups follow an assigned target, with configurable activation range, speed, acceleration, and stopping distance.A separate arc component adds configurable toss-and-land movement, including playback controls and a landing event. Place it on a parent object while the visual child continues its floating animation.Configure your pickups through the dedicated editor:Tools > Timbeaux > 2D Floating Pickups > Pickup Editor.Start with included artwork and prefab presets, or use your own sprites. Descriptive tooltips and expanded documentation explain setup, settings, scripting APIs, and troubleshooting. The refreshed demonstration scene includes original background music.This is a presentation toolkit. Collection triggers, inventory rewards, collision handling, and saving remain under your game's control. Use a visual child when gameplay colliders should remain stationary.Works With Timbeaux's ToolkitsUse this pack independently or alongside other Timbeaux systems. Public methods and the arc landing event provide connection points for your own gameplay logic. No companion toolkit is required.The included demonstration scene uses URP 2D. The movement scripts themselves do not require a specific render pipeline; artwork and materials must match your project.Free to download from the Unity Asset Store.- Five motion modes: Vertical Bob, Horizontal Bob, Ellipse, Figure Eight, and Bounce.- Configurable movement amplitudes, frequency, and randomized starting phase.- Optional rotational sway, continuous spin, and scale pulse.- Optional magnetic attraction with an assigned Transform target.- Configurable magnetic range, acceleration, maximum speed, and stopping distance.- Separate parent-driven arc component with landing offset, height, and duration.- Arc replay, cancellation, and an Inspector-configurable On Landed event.- Optional unscaled time for floating, magnetic movement, and arc playback.- Dedicated Pickup Editor with selection following, tooltips, and Undo support.- Included pickup artwork, prefab presets, demonstration scene, and documentation.- Supports sprite-frame animation when the Animator does not also control the same transform properties.- URP 2D demonstration scene; movement scripts have no render-pipeline-specific code.- No required Asset Store companion packages.- No built-in inventory, reward, collection, save, or automatic companion-integration system.- Direct transform movement; no collision avoidance or dynamic Rigidbody2D movement support.




