FSK: Full Survival Kit, Complete FPS Survival Template (Craft, Build, Hunt)
Wright Angle
$14.63
$20.90
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Survival template with scriptable AI, surface footsteps, modular combat/crafting/building, encrypted saves, and multilingual docs.Before you start working on your project, please take a moment to review the Basics section in the documentation on our website. It will walk you through the setup and help you avoid anything that could accidentally break your project. If you run into any issues, no worries. Support is always available through our website, linked in the description.FSK (Full Survival Kit) is a production-ready Survival Game Template focused on clean architecture, and extensibility.Built around Events and ScriptableObjects, FSK lets you scale features without fighting.DOCS • VISIT OUR WEBSITE • DISCORD🚀 BUILD A SURVIVAL GAME FASTERSurvival games are system-heavy by nature: AI, combat, harvesting, crafting, building, inventory, cooking, saving. FSK delivers the core foundation you need to make it quickly and evolve into a full product with confidence.🧠 DRIVEN AICreate hostile, neutral, or fleeing wildlife with consistent behavior:• Vision and target tracking• Sound-based awareness and reactions• Attacking, taking damage, and dying with loot drops• Starter creatures included: Bear and Wolf👣 SURFACE-BASED FOOTSTEPSA footsteps system driven by surface types, enabling distinct audio per material:grass, dirt, sand, wood, and more.Great for immersion and gameplay feedback.📚 FULL DOCUMENTATION (MULTI-LANGUAGE)Comprehensive documentation designed to reduce onboarding time and speed up implementation.Available in:• English• Spanish• Mandarin• Japanese⚔️ MODULAR COMBAT (MELEE + RANGED)A flexible combat system supporting multiple weapon types, with item durability and repair flow.Includes:• Axe (weapon + harvesting tool)• Spear• Pickaxe (weapon + harvesting tool)• Bow + arrows🎒 GRID INVENTORY, ITEMS, AND EQUIPMENTA modern grid-based inventory, designed for clarity and control:• Equipable and consumable items• Durability, repair, and break states• Item categories (fuel, ingredients, pickups, etc.)• Dropped item pickups in the world🧰 CRAFTING + CUSTOM WORKBENCHESCreate fast crafting loops and deeper systems:• Quickcraft• Workbench• Specialized workbenches (example: weapon bench)🧱 SOCKET-BASED BUILDING SYSTEMA base-building workflow inspired by modern survival games:• Piece selection with socket placement• Costs per piece• Rotation support• Move, destroy, and iterate on structures easily🌲 RULE-BASED HARVESTINGHarvesting that respects tool logic:• Break stone with pickaxes• Chop trees with axes🔥 COOKING STATIONS + FUEL REQUIREMENTSCook using stations with different capacities and fuel rules:• Small-slot stations (campfires)• Larger-slot stations (furnaces)• Specific fuel requirements📦 SMART STORAGE (GENERAL OR CATEGORY-LOCKED)A chest system that supports:• General-purpose storage• Category-restricted storage chestsPerfect for organization-driven gameplay and base progression.🛌 CUSTOM SLEEP SYSTEMA sleeping system with craftable bed types, enabling gameplay-driven rest progression.• Custom Sleep Time• Custom Sleep Effects🌗 DAY & NIGHT CYCLEA day-night system:• Smooth directional light rotation• Gradual environment changes via ScriptableObjects💾 AES-ENCRYPTED SAVE SYSTEM + EDITOR VALIDATIONSave data encryption using AES, with tooling that supports:• Personalized encryption keys• Validation via a dedicated Inspector windowFEATURESAI• AI behaviors: hostile, neutral, or fleeing creatures• Senses: vision + sound awareness and reactions• Combat loop: enemies attack, take damage, die, and drop loot• Starter creatures included: Bear and WolfCombat (Melee + Ranged)• Modular melee + ranged combat framework• Included wieldables: Axe (weapon + harvesting tool), Spear, Pickaxe (weapon + harvesting tool), Bow + Arrows• Item durability with repair/break flow• Equipment, consumables, categories, and item propertiesSurface Footsteps• Surface-based footsteps system (grass, dirt, sand, wood, etc.)• Easy to extend with new surface types and audio setsInventory, Items, and Storage• Grid inventory• Dropped item pickups• Chest system: general storage or category-restricted chestsCrafting and Workbenches• Quickcraft• Workbench crafting• Specialized workbenches (example: weapon bench)Harvesting and Interaction• Tool-gated harvesting rules (trees via axes, rocks via pickaxes)• Interaction system for doors, campfires, chests, and interactable world objectsCooking and Fuel• Cooking stations with different slot counts (campfires vs furnaces)• Specific fuel requirementsPlayer Survival Loop• Health, hunger, thirst, stamina• Fall damageBuilding• Socket-based building inspired by modern survival templates• Piece costs, rotation, destroy, move, and iterate workflowTime• Basic day/night cycle with smooth directional light rotation• Gradual world changes driven by ScriptableObjectsSave System• AES-encrypted save system• Personalized encryption keys• Editor validation via a dedicated Inspector windowDocumentation• Full documentation included• Languages: English, Spanish, Mandarin, JapaneseTHIRD-PARTY NOTICE• Third-party assets or libraries are included, they are listed inside the package in a third-party notices file (with licenses and attributions).

