Advanced Outline Shader & Highlight System
Titan Node
$8.25
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Advanced Outline Shader & Highlight System: A Unity package featuring an efficient object outline shader and a C# raycasting script for dynamic, tag-based interactive highlighting.Advanced Outline Shader & Highlight SystemDive into the next level of player feedback with the Advanced Outline Shader & Highlight System! 🚀 This powerful, ready-to-use package provides everything you need to implement a professional and visually stunning interaction system in your Unity game.What's Inside the Package?📦 ObjectGlow.shader (Advanced Shader): A highly optimized surface shader based on Unity's Standard lighting model. It features:Full standard PBR properties (Albedo, Normal, Metallic, Smoothness).Customizable outline/border effect controlled by the _BorderWidth and _HighlightColor properties.Dynamic Highlight Toggle driven by a Material Property Block for performance.Optional Emission controls for added visual flair.The outline is rendered in a separate Cull Front pass, expanding the mesh along its normals to create a clear border effect.⚙️ InteractionHighlighter.cs (C# Script): A streamlined script designed to be placed on your camera or player object. This script:Performs a raycast on every frame (Update) to detect interactable objects.Uses customizable targetTags and a detectionLayers mask to precisely filter objects.Dynamically enables/disables the highlight via ToggleHighlight by setting the _HighlightEnabled shader property using a MaterialPropertyBlock.Provides visual feedback with an optional UI status indicator.Why Buy This Asset?✅ Performance: Uses a Material Property Block to toggle the highlight without creating new material instances, ensuring minimal draw call overhead.🛠️ Customization: Easily adjust border width, color, distance, and target tags directly in the Inspector.🎮 Immersion: Give your players clear and immediate feedback when they can interact with an object, significantly improving the user experience.

