Turn-Based Strategy Quickstarter
MW Digital Interactive
$17.59
$35.19
50%OFF
(no ratings)
Jump AssetStore
A feature-rich, unit-centric turn-based tactics framework built on Unity’s Grid component — perfect for 2D Tilemaps and 3D strategy.Turn-Based Strategy Quickstarter (TBSQ) is a complete foundation for building turn-based strategy and tactics games in Unity. Whether you’re creating a 2D tile-based tactics game or a 3D squad combat prototype, TBSQ gives you the core systems you need so you can focus on your game’s mechanics, content, and polish.At its core, TBSQ is unit-centric by design: units, their actions, skills, and turn flow are first-class citizens. The framework is built on Unity’s built-in Grid component, which makes it a natural fit for 2D workflows (Grid/Tilemap) while still supporting 3D scenes with the same underlying grid logic.✅ Uses Unity’s Grid Component (Perfect for 2D, Great for 3D)Built around Unity’s Grid for clean integration with Tilemaps and grid-based level design.Works seamlessly for 2D + 3D projects using the same systems.✅ Feature-Rich “Batteries Included”A* pathfinding (GridPathfinding)Grid visualization & debugging tools (GridStateManager/Visualizer, GridDebugVisualizer)Skill system (ScriptableObject-driven) for fast, extendable mechanicsGrid interactables (pickup/consume patterns)Grid cell effects (permanent and temporary)Undo / Revert Actions (moves + attacks) for modern tactics UXInput pipeline built on Unity’s New Input System (mouse → grid targeting)✅ Unit-Centric Architecture (Extend fast, keep it clean)Strong separation between grid infrastructure and your gameplay logicBase unit controller handles core behavior and events, so your own units stay simple and focused.What’s IncludedTurn flow + team setup via GameManager (player & AI teams supported)Core grid architecture: GridManager, GridEntity, GridPathfinding, and moreExpandable AI behaviour system (includes example aggressive behaviour)Tutorial scenes covering grid input, walkable grids, units, pathfinding, and grid effectsExample scenes for 2D and 3D setups[Not Included] Asset from the prototype videosIdeal ForTurn-based tactics (grid combat)Strategy prototypes (fast iteration)Developers who want a unit/skills-first architecture they can extendTech Notes / RequirementsRequires Unity 6000.0.58f2 LTS or later, New Input System, and TextMeshProLimitation: no hexagon pathfinding in the A* feature currently (grid layout can still be hex/isometric, but A* hex pathing isn’t included yet).I have used AI for creating the images and icon used in the prototype videos and documentation.

