Real-time full body tracking with face and hand support using any RGB camera. Create digital humans and VTubers with smooth motion, natural facial animation, and gesture-based interaction. Real-Time Full Body Tracking System is a real-time face, hand, and full-body tracking plugin for Unity that works with any RGB camera—no depth sensors required. Instantly animate humanoid avatars, digital humans, and VTubers with natural motion, gestures, and expressions—effortlessly and without manual calibration.Key FeaturesAll-in-One Tracking – Face, hands, and full-body in a single pluginInstant Setup – No T-pose or calibration requiredSelf-Contained – No external dependencies, easy to deployRGB Camera Only – Works without specialized hardwareModular & Flexible – Enable or disable face, hand, and pose tracking independentlyHumanoid Avatar Ready – Compatible with Ready Player Me and custom avatarsSmooth Motion – Adjustable smoothness and auto-scaling for natural animationFull Body Mocap – Tracks up to 180° body rotationDemo Scenes Included – Quick start with multiple examplesUse CasesVTubers & Live Streaming AvatarsDigital Humans & Virtual CharactersMotion Capture for Games & AnimationAR/VR Virtual Presence & InteractionGesture-Based UI & Training ApplicationsVirtual Try-On & Fitness AvatarsRemote Collaboration & Educational SimulationsUnity Versions: 2021.3+ (2022/2023 LTS compatible)Tracking Modules: Face (blendshapes), Hands (21 landmarks), Full Body Pose (up to 180° rotation)Input: RGB Camera, Video, Image SequenceAvatar Support: Humanoid rigs, Ready Player Me, blendshapes for facial animationAnimation: Real-time IK/FK, auto-scaling, motion smoothing, modular trackingPerformance: Low-latency, 60 FPS (desktop), Lite/Heavy models for mobilePlatforms: Windows, macOS, Linux, Android (Lite), iOS (Lite)Demo Scenes: Face, Pose, Hand, Full Tracking, VTuberDependencies: None (self-contained, no depth camera required)This package includes documentation and promotional materials generated with AI assistance (ChatGPT, DALL·E). All scripts, logic, and core functionality were manually developed by the author.

