A modern, ultra-lightweight scene switcher that upgrades the Unity toolbar with favorites, caching, and build-settings control—all in one clean, intuitive interface.JQ Scene Toolbar is a powerful yet minimal Unity Editor extension that redefines how you manage scenes.With one click, you can switch between scenes, mark your most-used ones as favorites, and monitor performance with a real-time cache system all from a polished, compact toolbar next to your Play buttons.Whether you’re building prototypes, large projects, or multiplayer worlds, this tool keeps your workflow efficient and visually refined.HighlightsQuick Scene Switching: Open scenes instantly from Build Settings.Favorites System: Pin your most-used scenes for faster access.Scene Cache Manager: Tracks access counts and preloads frequently used scenes.Compact Mode: Save screen space with a minimal layout.Toolbar Pinning: Choose to place the toolbar on the left or right of Unity’s editor bar.Toast Notifications: Receive modern pop-ups when loading or favoriting scenes.Persistent Preferences: Keeps your layout and favorites saved automatically.One-Click Add to Build Settings: Add missing scenes right from the toolbar.Category: Tools / Editor ExtensionsUnity Version: 2022.3 or higherSupported Editor Versions: 2022.3 LTS – 2025.xSupported Platforms: Windows, macOSDependencies: NoneKey FeaturesOne-click scene switching from the Unity toolbarFavorites system with persistent storageBuild Settings integration (add, remove, reorder scenes)Drag-and-drop scene orderingScene caching (file size, last access, access count)Automatic preloading for favorite scenesCompact Mode for small screensToolbar alignment: Left, Center, or RightModern, minimal UI styled for Unity Dark/Light themesNon-intrusive, zero-setup workflowEditor-only — does not affect buildsIncluded ContentsToolbarCallback.csC# Scripts (Editor Only):SceneToolbar.csSceneDropdownWindow.csSceneCacheManager.csSceneToolbarTheme.csREADME.mdDocumentation.pdfReplaceable toolbar logo (PNG)Branding Assets:PerformanceEvent-driven design with no per-frame overheadLightweight reflection used only during toolbar injectionOptimized IMGUI drawingCache capped for predictable memory usageLimitationsOnly scenes included in Build Settings are displayedEditor-only tool (not included in runtime builds)AI tools were used as a coding assistant to help review, refactor, and suggest improvements to parts of the plugin’s C# scripts. All AI-generated suggestions were manually inspected, modified, optimized, and fully tested by me before being included. No unverified or automated code was used, and the final implementation, logic, and architecture were authored and validated manually. AI was also used for documentation drafting and wording improvements. The package contains no AI models, runtime AI systems, or machine-learning dependencies.

