Mobile shooter template with swipe weapon control, upgrade system, and easy-to-expand architecture.The project supports both the Built-in and the URP pipelines. However, using URP is recommended, as it was the pipeline used during development.Swipe Gunner is a dynamic mobile game template where the player controls a weapon mounted on a vehicle, blasting through hordes of monsters on the way to the final destination. It comes with ready-to-play demo levels and is easy to expand, customize, and integrate into any project.This template is an excellent starting point for building a complete mobile action game with intuitive swipe controls, or for use as a standalone gameplay module within a larger project.SupportTry a demo: Browser DemoTemplate Includes:Core Gameplay SystemsSpline movement and aiming systemWeapon systemRocket launch systemPlayer systems: shooting, health, damage, explosionsCamera controllerHaptic feedback supportProgression & Meta SystemsExpandable upgrade system with permanent progression:Armor – increases player healthVehicle – improves movement speedWeapon – increases damageBullets – increases ammo capacityRockets – enhances explosive damageMoney systemReward systemSave systemEnemy SystemsEnemy AI with basic behavior2 unique animated enemy types:TentacleStickmanCustomizable enemy and player stats (health, damage, speed, etc.)Enemy spawn editorUser InterfaceIn-game HUDSettings windowLoading screenTutorial swipe screenLevel complete screenLevel failed screenLevel & Content SetupBasic level setupTutorial systemExample scenesReady-to-play demo levelsVisuals & AudioParticle effectsSound effectsData & ExtensibilityEasy game data managementDesigned to be easily expandable and customizable• Documentation• Platforms Support: Android, iOS, WebGL• Render Pipeline Support: Universal Render Pipeline (URP) and Built-in Render Pipeline• Full Unity C# source code, clean and well-documented• Built with a clean, modular, and extensible State Machine architectureThis package uses:UniTask under MIT License;Extenject under MIT License;DOTween under Artistic License;see LICENSE.txt file in package for details.

