Bake 3D models into game-ready sprite sheets: 8 directions, every animation, crisp pixel art or HD sprites, normal maps for 2D lights and Animator clips. URP and Built-in.**SpriteForge turns 3D models into 2D sprite sheets that look hand-made.** Drop in a model, press Fit to Model, pick a look, and bake every direction and animation into sliced, named sprites, ready for your game.# New in 2.0- **Crisp pixel art.** Each pixel takes the color of the material that covers most of it, with hard edges. No blurry in-between shades, no grey fringe.- **Pixel lines** on the silhouette, where parts overlap and where surfaces fold, shaded like a pixel artist would.- **Auto palette** picked from your model and shared by every frame, or nine retro console palettes with dithering.- **Light bands, rim light and fill light** with lighting presets.- **Normal maps for URP 2D lights**, attached to your sprites automatically.- **Animation clips and an Animator Controller** with direction blend trees.- **Fit to Model**: one click frames everything and keeps the model's real size (1 unit = 1 metre).- **Built-in Render Pipeline** support alongside URP. Materials made for the other pipeline bake correctly instead of pink.- **Even outlines** in any color and thickness, including white sticker outlines for items.- A redesigned editor with a live preview that plays, spins and compares the 3D render with the finished sprite.# Perfect for- Top-down and isometric RPGs with 4, 8 or 16 directions- Side-scrollers, RTS units, vehicles, props and item icons- Turning 3D asset packs into a consistent 2D style- Prototyping with real art in minutes# Also included- Tight packing, split sheets for large bakes, color variants (team colors, skins) in one run- GIF and MP4 export for devlogs and store pages- Command line and scripting API: create, preview and bake from build servers, scripts or AI coding assistants, with JSON reports and an AGENTS.md guide- TopDownSpriteController with play-once animations and frame events- Four sample models in four styles and a playable demo scene- Full manual (PDF)# Compatibility- Unity 2022.3 LTS, Unity 6.0 LTS and Unity 6.3, each tested with URP and Built-in- Universal Render Pipeline (URP 14+) or Built-in Render Pipeline; HDRP is not supported for baking- 2D Sprite package (offered on install if missing)# Directions and camera- 1, 2, 4, 8 or 16 directions; orthographic or perspective camera- Fit to Model: automatic framing, pivot under the feet, 1 unit = 1 metre- Pixel Stable camera snapping against shimmer# Animation- Animator states, Animator Controllers or Animation Clips- Frame counts, FPS and loop per animation; presets for characters, vehicles and props# Pixel art- Smooth style: supersampling 1x-8x, MSAA, four downscale filters- Crisp style: dominant-material downscale, hard alpha, stray-pixel cleanup- Pixel lines on silhouette, overlaps and folds; shaded or fixed color- Light bands (toon shading)- Auto palette (2-64 colors, OKLab), Game Boy, NES, SNES, Genesis, CGA, EGA, C64, ZX Spectrum, PICO-8 or a custom palette texture- Ordered, Floyd-Steinberg and Pattern dithering- Outer outlines in any color and thickness# Lighting- Key, fill and rim lights, ambient, lighting presets- Shadow-catching floor and waterline clipping# Output- Sliced sprite sheets: grid or tight packing, one combined sheet or split per animation/direction- Normal map secondary textures for URP 2D lights- DirectionalSpriteData, AnimationClips and an Animator Controller with direction blend trees- Color variants (team colors, skins) in one bake- GIF and MP4 export (MP4 on Windows and macOS editors)# Workflow- Live preview with play, spin and before/after compare- Batch tab, scripting API (SpriteForgeBaker) and a command line (create, fit, set, describe, preview, bake) with JSON reports; AGENTS.md for AI coding assistants- TopDownSpriteController with PlayOnce and frame events- Four CC0 sample models (KayKit by Kay Lousberg, Quaternius) and a playable demo scene


