SheetBridge allows Unity projects to easily read from and write to Google Sheets in real-time, enabling analytics, leaderboards, and dynamic data management without external tools.Fully compatible with Unity SRP, including URP and HDRP. No custom shaders or SRP-specific dependencies are used. Works seamlessly in SRP projects without additional configuration.DocumentationSheetBridge is a powerful Unity integration tool for Google Sheets that lets developers read and write data directly from their games. You can append single or multiple rows, update entire columns, and access specific cells or ranges. It’s fully customizable, allowing you to track player stats, leaderboards, session analytics, in-game currencies, and more in real time. Works seamlessly across all game genres, helping teams manage live game data, analytics, and dynamic content without leaving Unity. Easy to implement with clear API, coroutine support, and detailed examples.Third-Party Software:This asset uses Google APIs Client Library for .NET (Apache License 2.0).See Third-Party Notices.txt included in the package for details.Technical Details:Supports read and write operations to Google Sheets directly from Unity.Append single rows or multiple rows in batch.Update individual cells, entire columns, or custom ranges.Full facade API for simplified calls: SheetBridgeAPI.Write and SheetBridgeAPI.Read.Coroutine-based for non-blocking asynchronous operations.Handles different data types (string, int, bool) and provides helper methods for type-safe access.Detailed example scripts showing common use cases: player sessions, level results, currency updates, and leaderboard management.Works with URP, HDRP, and standard SRP pipelines.Easy setup with Google Service Account JSON and clear documentation.Built for all genres, suitable for live analytics, dynamic content, and in-game tracking.This tool was developed with the assistance of AI.AI was used to support code readability, comments, and documentation.All core logic, functionality, and final implementation decisions weredesigned, reviewed, and validated by the publisher.

