Solo Space Invaders - Game Template
Solo Studio 54
$19.80
$22.00
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A polished Space Invaders arcade template for Unity, designed to be easily reskinned, extended, and shipped.This package is built using Unity’s Built-in Render Pipeline and does not rely on URP or HDRP features. It uses standard SpriteRenderers and simple materials, making it lightweight and compatible across a wide range of Unity versions. Developers using URP or HDRP can adapt the project by converting materials if required, but no SRP-specific features are included by default.This asset is provided as a starter game template.It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.This package is not a finished or content-complete game.Users are expected to:Modify visuals, gameplay rules, and balanceAdd additional features, polish, and contentAdapt the template to their own design goalsIf you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.This package provides customizable Space Invaders–style arcade game template built in Unity. It includes core gameplay systems such as wave-based enemy formations, boss encounters, player lives and respawning, shields, scoring with multipliers, and intelligent enemy shooting.All visuals, audio, and gameplay values are easily configurable through the Inspector, making the template simple to reskin or extend. The project is suitable for classic arcade shooters, retro-inspired games, learning projects, and rapid prototyping. The clean, modular code structure makes it accessible to beginners while remaining flexible for more advanced developers.Fully playable Space Invaders–style arcade game templateWave-based enemy formations with progressive difficulty scalingBoss waves with unique behaviour and enemy spawn mechanicsIntelligent enemy shooting (player-aligned targeting options)Player lives, respawn system, and temporary invincibilityShield system with damage, regeneration, and upgrade supportPersistent scoring system with best score saving and multipliersClean menu, pause, game over, and options UI panelsAudio system with master, music, and SFX volume controlsOptional retro CRT visual effect toggleLightweight procedural starfield backgroundJuicy visual feedback (bullet trails, explosions, screen effects)Modular, well-structured C# code with clear namespacesNo external dependencies (no URP, HDRP, or Input System required)Suitable for reskinning, learning projects, and commercial games

