A powerful, modular procedural hex grid generator for Unity. Features randomized and shape layouts, real-time preview, step-by-step debug mode, and a clean modular inspector.Hexagonal Constructor is a lightweight procedural hex-grid generator for Unity.It supports both randomized generation (BranchWalk, ClusterGrowth) and shape generation (Disk, Ring, etc.), and includes a clean custom inspector with live preview and debugging tools.## Features### Generation Modes:Randomized generation: BranchWalk, ClusterGrowthShape generation: Disk, Ring, Spiral, Triangle### Settings Components:Grid Settings - Prefab, scale, orientation, radiusGeneration Settings - Start position, algorithm selectionPreview Settings (optional) - Edit Mode Gizmos visualization, color, scaleDebug Settings (optional) - Step-by-step generation with delay### Developer-Friendly:Clean namespace: "HexagonalConstructor"Lazy initialization via "ContextBehaviour"Easy to extend with custom algorithms## What's Included6 built-in generators2 example prefabs (Pointy & Flat hexes)Complete documentation (PDF)Quick Start guide (README.txt)Changelog with version historyDemo scene## Quick Start Add "GridGenerator" component to any GameObjectClick "Add Required Components" if promptedAssign a hex prefab in Grid SettingsChoose generation mode (Shapes or Randomized)Choose a generator algorithm on the selected generation mode.Press Play!Optional: Click "Add Optional Components" for Edit Mode preview and step-by-step generation## DocumentationFull PDF documentation included with detailed API reference and examples.## SupportFor questions, bug reports, or feature requests, contact me: xornis.dev@gmail.comVersionv2.0Supported Unity versionsUnity 2021.3+ LTSRender pipelinesBuilt-in (no HDRP/URP content)Package contentsRuntime C# scripts (hex math, generators, utils)Custom Inspector, Editor preview & debug toolsFlatTop & PointyTop sample hex prefabsDemo scenePDF documentationREADME.txtCHANGELOG.txtDependenciesNone.PlatformsWindows, macOS, Linux (engine-agnostic C# code)




