"100+ Fully Procedural Stylized Assets. Zero Textures, One Material, and High Performance. Optimized for URP with a data-driven UV/Vertex Color workflow.""This package is designed for maximum flexibility across different hardware. The shaders are built to be extremely lightweight and compatible with the Universal Render Pipeline (URP). While the package was prepared in a recent Unity environment, the core assets and procedural shaders are optimized for performance on PC, Mobile, and VR platforms."🌲 FogWood – Procedural Vegetation Mega Pack (URP)Fully Procedural · Drag & Drop ReadyFogWood is a fully procedural vegetation system, not a traditional asset pack. It is built around a zero-texture philosophy, where vertex color and UV channels act as data, allowing hundreds of assets to share one universal material with extreme performance efficiency.🔥 Core Selling Points:Zero Textures: No Image Files, No Texture Atlases. All color is driven by Vertex Color.One Material for Everything: Trees, plants, and rocks all run on a single shared URP shader.LOD-Ready: Each asset includes clean LODs with carefully preserved silhouettes.Ultra-Lightweight: 100+ assets measured in kilobytes, ideal for massive scenes.Custom URP Shader Included: A highly optimized, unified shader is provided to drive the entire procedural workflow.🌬️ Procedural Wind System:UV-driven wind animation (no bones).Height-based sway and distance-based wind fading with LODs.🎮 Ideal Use Cases:Open-world survival games, RPG environments, and mobile/VR performance-critical scenes.🔗 Interactive 3D Preview: FogWood – Procedural Vegetation (100+ Assets) - 3D model by BLVCK (@blvckluster) [e0311fb]📦 Asset Breakdown (100+ Assets):Acacia: Tri: 1.5k–7.6k | Vert: 2.7k–10.5kBamboo: Tri: 1.1k–3.9k | Vert: 0.5k–1.9kBirch: Tri: 0.7k–8k | Vert: 1.8k–7.3kBroadleaf: Tri: 0.8k–9.3k | Vert: 1.2k–8.6kCactus: Tri: 0.5k–12k | Vert: 0.3k–8kOther Trees (Maple/Oak/Pine/Willow/Fantasy/Dead): Tri: 0.3k–18k | Vert: 0.2k–10kGround Cover: Hibiscus, Flowers, Grass, Mushrooms (Optimized for mass scattering).Rocks: 5 unique optimized shapes.🧠 Unified Data-Driven Workflow:Vertex Color: Base Albedo.UV0: Leaves / Primary Surface.UV1: Trunk / Secondary Surface.UV2: Optional Data (Snow, Fruits, Effects).UV3: Wind Mask Animation.⚙️ Specs:"Shader: 1 Custom URP Shader included (Supports Vertex Color, Wind, and Data-driven Effects)."Materials: 1 shared material.Textures: None (0).LODs: Yes (3 per asset).

