A procedural mesh tool for low poly modeling. Use the intuitive skeleton generator and node-based editor to build and auto-rig meshes. Supports runtime generation. Ideal for prototyping.Poly Skeleton Mesh offers an intuitive, non-destructive approach to 3D modeling in Unity. Instead of manual vertex pushing, you build a skeleton by placing and adjusting nodes directly in the Scene View. The tool then automatically generates a clean, low-poly mesh hull based on the node hierarchy and cross-section radii.Key Features:Visual Editor Workflow: Click and drag nodes in the scene to shape your mesh with real-time visual feedback.Runtime Generation: Full API support for dynamic mesh creation and manipulation during gameplay.Auto-Rigging: Export generated meshes as prefabs with a complete bone structure ready for animation (compatible with Animation Rigging).Universal Compatibility: Verified to work seamlessly with Built-in, URP, and HDRP pipelines.Included Demos:Monster Splicing Simulator: A runtime demo showcasing modular body part combination, auto-rigging, and procedural animation.Procedural Tree Generator: Generate stylized trees with adjustable parameters, including a growth animation and random planting feature.Wireframe Mesh Converter: Converts any standard mesh into a unique skeletal wireframe structure.




