Advanced, Lightweight Day–Night & Seasonal Sky System
itsMakingThings
$43.99
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Create breathing, living worlds in minutes. A professional, bloat-free Day/Night and Seasonal engine featuring 21 lighting presets, advanced orbital tools, and a real-time Editor Sky Visualizer.The package uses TextMeshProBeautiful Skies. Zero Bloat.Stop fighting with massive, over-engineered weather systems that hijack your project. Advanced, Lightweight Day–Night & Seasonal Sky System is a focused, high-performance lighting engine designed for developers who need professional day/night cycles without the overhead of a full weather simulation.Whether you are building a low-poly RPG or a stylized adventure, this tool gives you deep control over your world’s atmosphere while remaining lightweight enough for mobile and VR.✨ Why Choose This Over the Giants?No "Black Box" Code: Clean, modular C# that doesn't break your render pipeline.Workflow First: Includes a 360° Sky Visualizer so you can tweak sunsets without ever hitting "Play."Content Ready: Comes with 21 Professional Seasonal Profiles (Alien, Arctic, Fantasy, Realistic, etc.) so your game looks good instantly.🎨 Key Features🌎 Complete Seasonal EngineDon't just loop day and night—make your world evolve.4-Season Support: Seamlessly blend lighting, fog, and exposure from Spring to Winter.Smart Blending: The system interpolates everything—from ambient equator colors to moon tint—ensuring no hard transitions.Lighting Windows: Define exact "Dawn," "Midday," and "Dusk" hours to perfectly time your golden hour.☀️ Professional Skybox ManagementHybrid Modes: Use Unity's procedural sky, static cubemaps, or our Dual-Cubemap Blending for high-fidelity transitions.Visualizer Tool: Preview your sky timeline, sun path, and moon phases directly in the Scene View with our custom Editor Window.🌙 Advanced Celestial SystemRealistic Moon Phases: Fully configurable lunar cycles with a custom moon shader (glow, shadows, fog influence).Orbital Objects: Easily animate planets, satellites, or space stations with elliptical orbits and parallax correction.Starfield System: Performant particle or mesh-based stars that fade in based on seasonal visibility.🛠️ Developer-Centric WorkflowClipboard Power: Copy/Paste seasonal settings instantly in the Inspector (huge time saver!).Scene Lighting Controller: Includes example scripts for time-based streetlights, window emissives, and flicker effects.Clean API: DayNightCycle.TimeOfDay and simple events like OnDusk or OnHourChanged make coding gameplay logic a breeze.📦 CompatibilityPipelines: Built-in & URP.Unity Versions: 2021.3+, 6.000+.Platforms: PC, Console, Mobile, VR/AR.Reequires: TextMeshProNote: The city shown in the demo video uses "SimplePoly City - Low Poly Assets" and is for demonstration purposes only.CompatibilityUnity 2021.3+, 6.000+Built-in RP, URPWorks on all platforms supported by UnityRequires TextMeshProPerformancePerformance: Uses MaterialPropertyBlock for efficient rendering; 0 garbage allocation during runtime updates.Architecture: Single-directional-light design to keep draw calls low; RenderTextures are editor-only (Visualizer).Setup: Drag-and-drop prefab setup. No complex initialization required.Code QualityModular and extensible C# architectureAll editor tools use proper cleanup & lifecycle handlingInspector tooltips provided for all fieldsFully documented and organized scriptsSetup TimeOne-click prefabImmediate visual resultsFully customizable with minimal coding requiredSome coding and debugging support + documentation writing




