Editor Rework — Numeric fields and sliders
Krivodeling
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If you want to make your workflow a bit better, the reworked sliders and numeric fields will help you do that. Just import asset, and you’re done.Tested from unity 2021.3.45f2 to 6000.4.0a5Tested on Windows only. On other platforms it will probably not work (for now).This asset replaces sliders and numeric fields in editor with more convenient ones.Works for everything: Components, Volumes, Materials, Windows, etc.Unobtrusive cursor. Cursor does not run around screen playing catch-and-tag with you. It locks and hides exactly at spot where you left it.Dynamic float rounding. Larger range means fewer decimal places to keep interface uncluttered.Customizable from functionality to appearance with.Point-precise value control. With default slider/field this is only possible through manual input because of its architecture and bugs, some of which you’ve definitely noticed:- Slider/field step is either too big or too small.- Holding Alt, int slider is still too fast, even though it should be slow.- Holding Alt and moving mouse slowly, int slider/field doesn’t respond at all.- When dragging field, cursor jumps around screen.- Slider/field produces unstable values if cursor leaves screen.This asset doesn’t have any of these drawbacks.Supports both float and int sliders/fields.This asset can contain bugs. Don't rush to leave negative review. I use this asset myself and i'm interested in its stability, so send bugs here (you can also write about questions or support):krivodeling.studio@gmail.comIf this asset gets 100 reviews, i’ll rework the entire editor (just kidding… or maybe not).Affects editor only and does not affect game or build.Known issues:Works for almost all sliders and fields (not for all because of engine specifics). In future updates i'll try to adapt remaining, but in any case better to have 95% convenience than none at all.Sometimes cursor conflicts with built-in cursor (not critical and will be fixed in future updates).Some sliders may be hard-limited in code (for example, rounded), which can cause asset to behave incorrectly — i’ll think about what can be done about this.




