Model Editor: Quickly Fix Imports From Blender and Other Modeling Applications.
Fix Imported models coming in with incorrect rotation and scale!
Customize the pivot point of models with 1 click.Model Editor is your one stop shop for fixing incorrectly imported ModelsGet Rid of imported rotation and scale, Change the Pivot Point of models, Even add your own custom rotation and scaling to models!Completely Non-Destructive Workflow, Integrated into the undo stack. Notice: Asset does not interact with Rigged Models or Skinned Mesh Renderers, due to bind poses being unable to be changed during the import process. (We did try to add it, and may be able to find a workaround in the future!)Asset Has 2 Dependancies[Unity Mathmatics] - For Using Double Vectors to edit meshes (Much Like a Modeling Software). This Avoids Floating point errors due to many files storing vertex data as doubles instead of floats.[Unity FBX Exporter] - For Allowing Customized exports and storage of models edited by Model Editor.Bakes imported rotation and scale onto the model itself (EG: 100x scale & and -90x rotation turns into 1 scale, 0 rotation and still facing z forward at same size)1 Click Fixing for All supported models in the projectCustomise Pivot for the Models3 Calculations for the center of the modelCenter of Mass/VolumeCenter of Surface AreaCenter of Bounds8 One Click Locations for Model Pivot1. Center2. Bottom3. Forward(+z)4. Backside(-z)5. Top6. Left(+x)7. Right(-x)8.Custom (Input a custom Location Vect3)Set Custom Scales and rotations for imported models directly!Export using Unity's FBX Exporter!Github Copilot for the speedup it provides in boilerplate generation and documentation. All Main Code and logic was created without the help of AI.




