Complete Poke-style game system with creature collection, turn-based battles, quests, events, and economy. Perfect for monster-catching RPGs with ready-to-use mechanics and progression systems.Poke-Style Game Feature OverviewCore FeaturesCreature System20+ Base Creatures across 5 rarity tiersDual-Type System with 18 different typesUnique Abilities for strategic battlesStat-based progression with HP, Attack, Defense, SpeedFriendship System with gameplay benefitsFavorite Creatures with bonus effectsBattle SystemsMultiple Battle Modes:Random Encounters - Train against wild creaturesLeague Battles - Progressive gym-style challengesArena Mode - Endless wave-based combatStrategic Combat - Type advantages/disadvantagesStatus Effects - Poison, Burn, Paralysis, Sleep, Freeze, ConfusionCritical Hits and friendship-based bonusesAbility System with various triggers and effectsEvolution & ProgressionLevel-based EvolutionItem-based EvolutionFriendship EvolutionMulti-stage Evolution chainsVisual evolution sequencesStat improvements and new abilitiesContent & Game ModesLeague System8 Progressive gym levelsThemed opponents with unique strategiesBoss battles with special creaturesUnlockable content and rewardsArena ModeInfinite wave-based challengesProgressive difficulty scalingWeekly leaderboards and rewardsSpecial arena-only creaturesJob SystemReal-time mission system4 Different zones (Forest, Desert, Mountain, Snow)Creature assignment mechanicsPassive income and experienceCollection & InventoryCreature CollectionCapture Mechanics with various ball typesDuplicate handling with coin rewardsRarity progression systemCollection tracking and completion rewardsItem SystemHealing Items (Potion, Super Potion, Hyper Potion)Capture Items (Creature Ball, Great Ball, Ultra Ball)Status Recovery itemsEvolution ItemsFriendship Boost itemsExp Boost itemsInventory management with stackingQuest & Story SystemMain QuestsStory-driven progressionCharacter developmentWorld-building narrativeSide QuestsCollection questsBattle challengesDelivery missionsNPC interaction questsDaily QuestsRepeatable objectivesDaily rewards and bonusesProgressive challenge systemEvent SystemSeasonal EventsHoliday-themed challengesLimited-time creaturesSpecial rewards and itemsThemed battle backgroundsChallenge EventsTime-limited objectivesProgressive reward tiersCompetitive leaderboardsExclusive creature unlocksEconomy & Shop SystemShop FeaturesDynamic item stockPurchase limits and restockingSpecial sales and discountsCreature chance itemsCurrency SystemCoins - Main in-game currencyBattle rewardsQuest completionJob rewardsDaily bonusesNPC & Social SystemsNPC InteractionDynamic NPC spawningDialogue trees with choicesQuest givers and shopkeepersCharacter backstoriesDialogue SystemMultiple choice conversationsBranching narrative pathsQuest initiation through dialogueReward distributionProgression SystemsTrainer LevelingExperience from battles and questsLevel-based unlocksStat bonuses and rewardsPrestige systemCreature LevelingExperience points from battlesLevel-based stat increasesMove learning at specific levelsEvolution triggersVisual & UI FeaturesUser InterfaceIntuitive main menu with quick accessBattle HUD with clear informationInventory management with tabsCreature details with comprehensive statsSmart notifications systemVisual EffectsBattle animations for attacksDamage numbers and status effectsEvolution sequencesUI animations and transitionsTechnical FeaturesSave SystemAuto-save functionalityCloud save compatibilityMultiple save slotsBackup and restorePerformanceOptimized for mobile and PCMemory efficient asset managementFast loading timesStable frame rates· Turn-based battle system with stat calculations· Creature collection & evolution-ready architecture· ScriptableObject-driven data management· Event system with timed challenges & rewards· Job system with real-time progression· Shop economy with dynamic restocking· Save system using PlayerPrefs· Modular UI manager for multiple screens· Rarity-based progression systems· Level scaling & difficulty balancingCore Components:· GameManager, BattleSystem, ShopManager, EventManager· CreatureData, ItemData, MoveData ScriptableObjects· Complete UI system with battle, inventory, shop interfaces· Save/Load system with cloud compatibility· Time-based event and job trackingIllustrations, monster, UI and icons were generated with ChatGPT and DeepSeek, since they are meant as placeholders for this engine.




