Locality - Addressable localization
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Locality is a user friendly localization tool, fueled by Unitys addressable assets system. Localize with included components or build your own with a powerful binding system.Dependencies:Unity AddressablesTextMeshProWe highly recommend that you install and set up the Unity Addressables package BEFORE you install Locality, as it has some pre-built AssetGroups that will not get added if Addressables are not installed first.Core features:User friendly editor to structure and organize your localized assetsHandling of loading/unloading of assetsAutomatically updates assets when language changeSearch for, create, and edit references to localized asset directly in the inspectorFind all usages of an asset, or find all broken referencesExport/Import to JSON and .csvAddressable AssetsLocality uses addressable assets at its core, and handles all loading / unloading of assets to ensure optimized memory usage.Supports:Text (string)Audio clipsFontAssetTMP_FontAssetPrefabs (GameObject)Texture2DSprites (through SpriteAtlas)Generic assets (all asset derived from UnityEngine.Object)Localization componentsLocality offers a bunch of pre-made localization components for UIToolKit, TextmeshPro, SpriteRenderer, and more. You can also make your own, and use the bundled binding system to automatically update all localized assets upon language change.📄 Locality documentation☎️ Support requests: support@mostlikelynoreasonforhysteria.comDependencies:Unity AddressablesTextMeshProWe highly recommend that you install and set up the Unity Addressables package BEFORE you install Locality, as it has some pre-built AssetGroups that will not get added if Addressables are not installed first.




