Create, paint, and export optimized curved billboards. Featuring Z-Proof technology to eliminate overlaps and a professional generator for high-performance forests and environments.Billboard Lab is mesh-based, making it compatible with Built-in, URP, and HDRP. Includes dedicated shaders for Built-in and URP. Since it generates standard Unity Meshes and Prefabs, it works in any environment supporting Mesh Renderers. Z-Proof placement logic is pipeline-agnostic, ensuring consistent behavior across all projects.Billboard Lab is a professional production suite designed to solve the performance and visual challenges of rendering dense vegetation and distant environments. It provides a complete workflow to generate, paint, and distribute high-performance billboards without the common pitfalls of standard rendering, such as Z-fighting.Key ModulesBillboard Generator: Create customizable curved meshes with dedicated controls for "Side Bend" and "Bend Depth" to add volume to your flat textures.Procedural Spawner: A smart painting tool equipped with Z-Proof Technology, a deterministic solver that prevents overlapping and flickering by calculating mesh-radius safety distances in real-time.Smart Exporter: Package your creations into optimized .unitypackage files. It automatically manages dependencies and avoids material duplication for a clean project structure.Fully CustomizableThe content is highly flexible. You can adjust wave deformations, wind frequency, and vertical sinking directly from the inspector. The generator also supports automatic collider generation (Capsule or Box), making it suitable for both background visuals and interactive elements.Perfect for Any GenreWhether you are building a massive Open World RPG, a Survival game with dense forests, or a First-Person Shooter requiring optimized distant vistas, Billboard Lab ensures your environments remain lush and vibrant with a minimal draw-call footprint.Technical Details & Key FeaturesAdvanced Mesh Generation: Create curved billboards with adjustable vertical and horizontal segments for smooth silhouettes.Z-Proof Placement Engine: Deterministic collision solver that prevents Z-fighting by calculating mesh-radius safety buffers during painting.Dynamic Wave Deformation: Built-in vertex shaders for realistic wind animation with adjustable amplitude and frequency.Smart Hierarchy Management: Automatically organizes spawned assets into dedicated containers and sub-folders by prefab type.Intelligent Package Exporter: One-click utility to export prefabs and shaders, ensuring all dependencies are included without duplicating shared assets.Interactive Editor Tools: Professional painting and deletion modes with real-time Scene GUI feedback and full Undo/Redo support.Collider Automation: Generate Capsule or Box colliders automatically to match the generated billboard dimensions.Custom Shaders: Includes optimized Lit and Unlit shaders designed specifically for billboard transparency and performance.




