A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.Monster 17 – Game Ready (Rigged, Animated, No Facial Rig)Polygon Count: 4475 verts / 5448 trisRigging: 81 bones, 1 skinned meshAnimations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)Textures: 90 mapsTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supported🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.Included in this TrialAttack 13 animations Idle Walk3 texture variantsGame-ready mesh, clean topologyMobile & indie-friendly performanceThis version is intentionally limited and designed for evaluation, prototyping, and testing only.🔹 Full Version IncludesIf you need a production-ready asset, check the Full Version on the store, which adds:Full animation set (combat, hit, death, skills, etc.)90+ hand-painted texture variantsMultiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFXCustom shaders optimized for low-end devicesDrag-and-drop ready prefabs🔹 Recommended ForIndie & mobile gamesRPG, action, roguelike, prototype projectsDevelopers who want fast iteration with scalable quality👉 Use this trial to test — switch to the Full Version when you’re ready for production.Monster 17 – Game Ready (Rigged, Animated, No Facial Rig)Polygon Count: 4475 verts / 5448 trisRigging: 81 bones, 1 skinned meshAnimations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)Textures: 90 mapsTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supported




