Integration of Pixel Crushers Dialogue System into Game Creator 2
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Integrates Pixel Crushers Dialogue System with Game Creator 2, enabling GC2 Conditions and Instructions directly in dialogue entries for faster, visual storytelling.The integration requires Unity 6.3 LTS or higherBring Pixel Crushers Dialogue System and Game Creator 2 together with a seamless editor‑level bridge. Dialogue System For Game Creator 2 adds native support for GC2 Conditions, Instructions, and Sequences directly inside Dialogue System entries, so you can author gameplay logic visually while keeping your narrative workflow intact. No more bouncing between inspectors or maintaining parallel logic, everything lives where your dialogue is built.This integration patches and extends the Dialogue Editor with inline GC2 lists for each entry. You can use GC2 logic alongside (or instead of) Lua, preserve existing Dialogue System pipelines, and keep your narrative data structured while still leveraging Game Creator 2’s powerful visual scripting ecosystem.Key highlights:Inline GC2 Conditions and Instructions per dialogue entryVisual authoring directly in the Dialogue EditorWorks with existing Dialogue System databases and workflowsDesigned to feel native to both Pixel Crushers and GC2Faster iteration with fewer context switchesIdeal for story‑driven games, quests, and branching conversations where you want the robustness of Dialogue System combined with the speed and clarity of Game Creator 2’s visual tools.Dependencies: Pixel Crushers Dialogue System, Game Creator 2Installation: Import this package after DS and GC2; run the patcher onceEditor integration: extends Dialogue Editor with inline GC2 Condition/Instruction/Sequence listsRuntime impact: editor‑only patching; no additional runtime components requiredCompatibility: works with existing Dialogue System databases and entriesPlatforms: all Unity‑supported platforms (editor tooling only)Render pipelines: Built‑in/URP/HDRP (editor‑only)




