2D Pixel Character Pack – Destroyer Class
RAD Studio
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2D pixel destroyer character pack (9) for platformers—Idle/Walk/Attack1 for all, with some characters featuring Buff and Attack2–Attack4; includes prefabs and a demo scene.Built-in & URP compatible (tested on Unity 2022.3 LTS).No custom shaders. Pixel art recommended import: Filter Mode = Point, PPU = 64Not intended for HDRP.2D Pixel Character Pack – Destroyer Class is a production-ready pixel character pack designed for side-view 2D games (platformers, action RPG, roguelite, metroidvania, beat ’em up, etc.).It includes 9 destroyer-class mercenary characters, each provided as a ready-to-use prefab with animations, plus a demo scene to preview all characters and animation playback.What’s included9 Destroyer characters (pixel art)Attack1Animations included on ALL characters: Idle WalkAttack4Additional animations included on SOME characters: Buff Attack2 Attack3Character prefabs included (ready to drop into your scene)Demo scene included (preview all characters and animations)Demo Scene PathAssets/RAD_Pixel2D_Characters_Destroyer/Demo/DemoScene.unityPrefabs PathAssets/RAD_Pixel2D_Characters_Destroyer/Prefabs/Sprite / Pivot notesAll sprites were sliced using Automatic (not “Grid by Cell Size”), and frame sizes/pivot positions were manually adjusted as needed.Characters use a consistent feet-aligned pivot (ground/shadow line) for stable placement.Idle/Walk animations were created in a 64×64 or larger working frame size during production.Attack animations may extend wider than idle/walk frames (e.g., weapon reach), which is intentional.SupportEmail: positionHyun@Gmail.comCharacters: 9 Destroyer-class pixel charactersAnimations (ALL): Idle / Walk / Attack1Extra animations (SOME): Buff / Attack2 / Attack3 / Attack4Prefabs included: Yes (character prefabs)Demo scene included: YesAssets/RAD_Pixel2D_Characters_Destroyer/Demo/DemoScene.unityPrefabs path: Assets/RAD_Pixel2D_Characters_Destroyer/Prefabs/Recommended import settings: PPU 64 / Filter Mode: Point / Mip Maps: Off / Compression: NoneSlicing: Automatic, with manual frame size & pivot adjustmentsPivot: Feet-aligned (ground/shadow line)Notes: Attack frames may extend beyond idle/walk bounds by design




