Dice Merge Puzzle – Endless Dice Merge Game Template
Logcat Games
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Fast, mobile-ready dice merge template: drag on board to combine, boosters, tasks, daily rewards, lucky wheel, and endless targets. Easy to skin & ship.This template ships with the Built-in Render Pipeline by default, but it’s fully compatible with URP and HDRP via Unity’s auto-upgrade tools.**Dice Merge Puzzle – Endless Dice Merge Game Template**A clean, modern **dice merge** template designed for mobile and fast publishing.Drag dice **on the board** to merge identical values, climb **endless targets**, use **boosters** (Shuffle / Trash / Bomb), complete **daily rewards** & **tasks**, and spin a **Lucky Wheel** (5 keys, auto-refill after 2h). Built for quick reskin and release.Lightweight, offline-ready, and fully extendable. Just open → build → publish.---## KEY FEATURES### Endless Merge Gameplay- Drag a dice on the **board** onto the same value to merge - Upgrade follows **sequential rule**: `current → current+1` - A **new dice auto-spawns after each move** - Default max face 1..6 (add 7..K by keeping indices contiguous)### Targets & Scoring- Endless target formula: `350 + 350 × stagesCompleted` (tweakable) - Combo popups and satisfying score feedback### Boosters (Props)- **Shuffle** – randomize board positions - **Trash** – discard the next/new dice - **Bomb** – clear an area (radius configurable) - Prices/amounts editable in **GameSettings**### Progression Systems- **Daily Rewards** (7-day cycle) - **Tasks & Achievements** (combos, best score, gift boxes…) - **Lucky Wheel** – **5 spins**, **full refill after 120 min**, rewards & weights data-driven### UI System- Clean UI with **UIPageHandler** (Home, HUD, Pause, Lose, Win, Wheel, Tasks, Daily, Get More Props…) - HUD widgets: coin bar, spin key, daily/task nodes### Data-Driven & Extensible- Central **GameSettings.asset** (grid size, targets, boosters, wheel, daily) - **DiceRenderer** prefab reads `Dice_1..K` + `Dice_Universal` for faces - **Tutorial Levels** via ScriptableObjects (`LevelTUT1/2`), main mode uses random spawning - Default board **5×5** (change via `MaxRow` / `MaxCol`)### Ads-Ready (Optional)- Rewarded entry points: x2 claim, free booster, continue - Interstitial hooks at safe pauses - **Disabled by default**—plug in your provider when ready---## QUICK SETUP – READY TO PUBLISH- Unity **2022.3 LTS** - Open a scene in `Assets/Logcat/DiceMerge/Scenes/` → **Play** - Edit **GameSettings**: `Resources/GameSettings/GameSettings.asset` - Grid (**MaxRow/MaxCol**), boosters, targets, wheel items, refill minutes - Reskin sprites in `Assets/Logcat/DiceMerge/Textures/` or `Sprites/` - (Optional) Adjust tutorial levels in `Resources/Levels/`---## PACKAGE CONTENTS- Complete Unity project (C#, prefabs, scenes, effects) - **Gameplay**: GameBoard, Tile, DiceRenderer, LevelManager, Combo/Bomb/Pickup handlers - **UI**: `UIPageHandler` + ready pages & HUD widgets - **Systems**: Daily Rewards, Tasks, Lucky Wheel (5 spins, 2h refill) - **ScriptableObjects**: GameSettings, Levels (TUT1/2), Wheel/Daily data - Example textures, simple VFX, and sound hooks---## REQUIREMENTS (Dependencies)- Unity **2022.3 LTS** or higher - Built-in Render Pipeline (URP/HDRP not required) - Android & iOS supported - Uses Unity’s built-in UI - No third-party plugins required - Ads hooks included; provider integration optional---## TRY THE GAME**Download Demo APK (Android):** https://drive.google.com/drive/folders/1xW47rXxAX29QpW8m7cmhvFNMYnEAcnw2?usp=sharing---## SUPPORT**Email:** hifromlogcat@gmail.com **Discord:** logcatteam Customization & publishing assistance available.• Unity Version: Requires Unity 2022.3.62f1 (LTS) or higher• Render Pipeline: Built-in Render Pipeline• Programming Language: C#• Platforms: Android and iOS• Audio: No audio included• Haptic Feedback: Integrated for mobile platforms• External Dependencies: No third-party plugins or SDKs requiredDocumentation and promotional content partially assisted by AI to ensure clarity and completeness.




