Hyper Save Engine. Save faster. Scale bigger. Editor-first Unity persistence: choose what to save (components, ScriptableObjects, runtime objects). No save code.Hyper Save EngineSaving, rethought.Hyper Save Engine is a next-generation save & load platform for Unity—built for real production projects.Select what persists. Skip the save code.No boilerplate. No generated scripts. No fragile wiring.Editor-first persistenceDefine persistence directly in the Unity Editor:Drag & drop Components, objects, and referencesToggle Saved / Unsaved visuallyZero scripting for common workflows (only Runtime Instanced need to use Register(Object Instanced ) or Register(Scriptable Instanced ))The engine discovers what it can persist automatically—you decide what matters.Deep data support (including nested)Save complex state without rebuilding your pipeline:Components (including nested data)ScriptableObjects (including nested)Arrays, Lists, DictionariesUnity-specific types via built-in hooksRuntime-generated objectsRestore gameplay-created content automatically when it has a stable identity:Runtime prefab instancesProcedural objectsDynamically built hierarchiesNo manual “rebuild scene” code during load.Profiles & game state managementProfiles represent complete snapshots of your game state:Multiple save slotsNew Game / Continue flowsScene metadata + playtime trackingHooks for clean integrationIntegrate without rewriting your architecture:Generate hooks visually via the Hook GeneratorRun methods before save / after loadOptional value binding for method parametersSecurity & data integrityProtected saves out of the box:Encrypted save files by defaultIntegrity checks for tampering/corruptionConfigurable behavior on verification failurePerformance & scalabilityDesigned to handle large save graphs efficiently with minimal tuning.Tested platforms: Standalone, WebGL, Android(Other platforms are expected to work without special configuration.)Examples & learningIncludes multiple example scenes (basic → advanced) plus an Example Scene Browser for instant exploration. Documentation is accessible directly from the Editor.Launch price: future updates and major features may increase the price.Website: https://devvalues.com/Support: Support@devvalues.comDiscord ServerCore SystemVisual, declarative save & load workflow (no generated save code)Automatic discovery of Fields, Properties, References, and AssetsSmart Reflection pipeline optimized for large save graphsSave formats: JSON + Encrypted BinaryOptional encryption toggle per projectOptimized loading via reflection chunkingUnchanged-value skipping for improved performanceFloat epsilon handling to prevent unnecessary writesAuto Save ArchitectureCross-scene orchestration via Auto Save Manager (global coordination)Auto Save Components for per-object configurationDrag & drop GameObjects, Components, and referencesVisual Saved / Unsaved togglesBatch editing and bulk-apply toolsProfiles & Game StateProfile-based save architecture (multiple save slots)New Game + Continue workflowsScene metadata + playtime trackingProfile renaming, deletion, and direct folder accessProfile Manager window (live profile switching)Scene ignore rules (exclude startup/loading scenes)Runtime Object SupportRestores runtime-created objects with stable identitiesSupports prefab-based and procedurally generated hierarchiesDeterministic UniqueId systemAutomatic reconstruction during load (no manual “rebuild scene” code)ScriptableObjects & Asset SavingScriptableObject Manager with drag & drop workflowGlobal and per-profile ScriptableObject savingGlobal Reference Browser for asset management:Materials, Audio, Textures, Sprites, Prefabs, Meshes, Shaders, Animation Clips, FontsVisual assign / unassign with filtering optionsTemplates SystemComponent Templates for reusable save configurationsCreate templates from any GameObjectTemplates Manager for editing and organizationUnlimited reusable templatesWizard-based template editing workflowHooks & IntegrationVisual Hook GeneratorDeclarative registration of fields and propertiesPre-Save and Post-Load method hooksOptional value binding for single-parameter methodsHook Browser with search and navigationGenerator settings (namespace control)Storage & Cloud Sync (Steam)Local disk storage (built-in)Steam Cloud sync supportOne-toggle cloud enablement from the configuration windowAutomatic synchronization (upload/download) integrated with ProfilesAutomatic recovery when one storage source is missingSteam integration diagnostics + setup windowCloud profile management toolsSecurity & Data Integrity (KeyM System)Layered protection for save filesEncryption + integrity verification on loadConfigurable behavior on verification failure:Block load / quarantine / delete corrupted profiles (based on settings)Build-bound protection + device-aware validationOS-specific key handling: Windows, Linux, macOS (and platform-aware handling where supported)Diagnostics & Repair ToolsDiagnostic console with logging and debug timersGUID recomputation utilitiesSave statistics recomputationObject ID stamping utilitiesEncryption/protector self-test toolsEditor Tooling & Workflow ControlFeature Hub: centralized access to all systemsSearch windows for managers/componentsEditor permissions and workflow togglesColored diagnostics for faster debugging21+ editor windows/utilities across the ecosystemExamples & Learning17 ready-to-use example scenesDedicated Example Scene BrowserContextual documentation buttons inside the EditorYouTube tutorialsSupported PlatformsStandalone (Windows/macOS/Linux)WebGLAndroid(Other platforms are expected to work without special configuration, depending on platform storage APIs.)




