A lightweight stochastic tiling shader that reduces visible texture repetition and improves surface variation with minimal setup and performance cost.This package includes a stochastic tiling shader designed to reduce visible texture repetition on tiled surfaces such as ground, walls, or terrain materials.The shader works by blending texture samples in a randomized, non-repetitive way, resulting in more natural-looking surfaces while keeping performance under control.Key features:Reduces visible tiling artifacts on repeated texturesEasy to use and fully customizable parametersCompatible with standard PBR workflowsIncludes a free example texture for testing and demonstrationOptional tessellation support for enhanced surface detail (HDRP only)This asset is ideal for environments where texture repetition becomes noticeable, such as large terrains, floors, or modular environments.This shader relies on a procedural hex-based mapping system and randomized UV transformations to generate non-repeating texture patterns while maintaining excellent performance.Reduces visible texture repetition through stochastic texture samplingCompatible with HDRP and URPSupports standard PBR texture inputsAdjustable tiling scale, variation, and blending strengthHDRP tessellation support (URP tessellation coming in a future update)Includes a sample texture, ready-to-use materials, and a demo sceneLightweight, easy to integrate, and production-ready


