A lightweight stochastic tiling shader that reduces visible texture repetition and improves surface variation with minimal setup and performance cost.This package includes a stochastic tiling shader designed to reduce visible texture repetition on tiled surfaces such as ground, walls, or terrain materials.The shader works by blending texture samples in a randomized, non-repetitive way, resulting in more natural-looking surfaces while keeping performance under control.Key features:Reduces visible tiling artifacts on repeated texturesEasy to use and fully customizable parametersCompatible with standard PBR workflowsIncludes a free example texture for testing and demonstrationOptional tessellation support for enhanced surface detail (HDRP)This asset is ideal for environments where texture repetition becomes noticeable, such as large terrains, floors, or modular environments.This shader relies on a procedural hex-based mapping system and randomized UV transformations to create non-repeating texture patterns while preserving performance :Stochastic tiling shader to reduce visible texture repetitionCompatible with HDRPSupports standard PBR texture inputsAdjustable tiling scale and blending strengthOptional tessellation supportIncludes a sample texture and demo setupLightweight and easy to integrate




