The ultimate UnityEvent evolution! Power your project with multi-argument support, Advanced Queries, and native Async/Await events all with 70% faster performance and zero GC allocation.This is a C# scripting-only asset. It contains no shaders, materials, or rendering-specific code.As a result, it is universally compatible with all of Unity's render pipelines:- Built-in Render Pipeline (BRP)- Universal Render Pipeline (URP)- High Definition Render Pipeline (HDRP)No specific setup or configuration is required for any render pipeline. The tool works out-of-the-box.Advanced C# Events is a professional-grade, high-performance event framework designed to replace Unity’s nativeUnityEvent with a superior, multi-paradigm architecture.Building on a foundation of blazing-fast execution and zero-garbage allocation, Version 1.1.1 introduces a Triple-Paradigm Architecture that empowers you to handle any communication scenario: Push (Events), Pull (Queries), and Tasks (Async).🚀 The Triple-Paradigm Architecture⚡ PUSH: Standard Events (Signals) Pass up to 4 arguments directly from the Inspector. Optimized with pre-compiled C# Expression Trees for 70% faster execution than native UnityEvents.InvokeFirstNonDefault.📡 PULL: Advanced Queries Stop wrestling with singletons. Pull data from multiple systems with a single call. Check player health, interaction validity, or aggregate status effects with built-in logic likeQueryOr,QueryAnd, and⏳ TASK: Advanced Async Events Modern workflows deserve modern tools. Fully awaitable events that support Parallel (Task.WhenAll) or Sequential execution. Perfect for orchestrated loading sequences, complex UI transitions, or save/load operations.🏗️ New: Modularity & ChannelsTake decoupling to the next level with ScriptableObject-based Channels.Global Signals: Communicate across scenes and prefabs via global assets.AsyncEventListener components to bridge scene objects with global channels without creating tight code coupling.Zero-Dependency Design: Use the newQueryProvider and✨ Polished Editor ExperienceLightning-Fast Workflow: Searchable, categorized method selector popup with keyboard navigation.Live Edit Mode Support: Changes in the Inspector are immediately reflected in Edit Mode—no more stale data or mandatory "Play to Test."Play Mode Debugger: Real-time visualization of listeners with detailed error reporting and highlighting.UnityEvent.Blazing Performance: Up to 70% faster thanZero GC Allocation: Invoking pre-warmed listeners generates no garbage.Multi-Argument: Support for 0-4 arguments + 1 return value (Queries).AddListener(target, nameof(method)).Flexible API: Clean, code-based registration withRobust Reflection: Automatically finds event instances nested deep inside custom structures, lists, and arrays.Full Source Included: Clean, documented C# code.What's in the box?Advanced Event, Query, and Async Event core systems.8+ pre-built Channel ScriptableObjects (Int, Bool, Float, String).4+ Comprehensive Example Scenes.Full Documentation & Tactical READMEs for every feature.Generative AI was used in the following ways during the creation of this asset:1. **Code & Architecture:** An AI assistant (Google Gemini) was used as a pair-programming partner to help design, write, debug, and optimize the C# source code. The final code is based on standard, well-known programming patterns and Unity APIs.2. **Documentation & Text:** The AI assistant was used to help write and refine the documentation, store page descriptions, and changelog.3. **Marketing Visuals:** The concepts and prompts for the asset's Icon and Card Image were developed with AI assistance, and the final images were generated using an AI image generator.



