An industry standard tool with scalable Triple-Paradigm framework (Push/Pull/Task) with 88% faster performance, zero-GC execution, and integrated architectural tracking for AAA production.This is a C# scripting-only asset. It contains no shaders, materials, or rendering-specific code.As a result, it is universally compatible with all of Unity's render pipelines:- Built-in Render Pipeline (BRP)- Universal Render Pipeline (URP)- High Definition Render Pipeline (HDRP)No specific setup or configuration is required for any render pipeline. The tool works out-of-the-box.Advanced C# Events is a professional-grade communication framework designed for high-end Unity production. It transcends the limitations of native UnityEvent by providing a robust, scalable Triple-Paradigm Architecture that handles every interaction in your project: Push (Events), Pull (Queries), and Tasks (Async Orchestration).🚀 The Triple-Paradigm Architecture⚡ PUSH: Performance-First Events Pass up to 4 arguments directly from the Inspector. Optimized with pre-compiled Expression Trees and direct multicast bypass for 88% faster execution than native UnityEvents.📡 PULL: Advanced Queries Eliminate fragile singletons. Pull data through decoupled channels. Check player status, aggregate damage modifiers, or validate interactions with built-in logic likeQueryOr,QueryAnd, and InvokeFirstNonDefault.⏳ TASK: Enterprise-Grade Async Modern workflows deserve modern tools. Fully awaitable events that support Parallel (Task.WhenAll) or Sequential execution. Perfect for orchestrated loading sequences or complex UI transitions.🏗️ Professional Editor ToolingAdvancedEvent Tracker:Tabbed interface with sortable columns, filter dropdown (All/Selected/Errors/Multi-Listener), right-click context menu (Ping/Go to Script/Copy Path), and a Flow Map visual graph that shows event connections across GameObjects. Live Mode overlay displays real-time calls/sec and average execution time.Code Validation & Diagnostics: Dedicated Validator window (Tools > Advanced Events > Validator) scans your project for duplicate listeners, orphaned/destroyed targets, performance warnings (50+ listeners), unused events, and initialize failures. Color-coded results with Ping, Select All Errors, and auto-refresh.Export/Import Event Configuration: Export, import, and diff event bindings as JSON across scenes. Color-coded diff results show exactly what changed.✨ Polished Editor ExperienceInheritance Support: The searchable method popup now supports full member inheritance and direct targeting of GameObject and Component methods.Native C# Feel: Full support for += and -= operator overloading for code-based registration.Edit Mode Support: Re-engineered persistence engine ensures changes in the Inspector are live and reflected in Edit Mode without mandatory "Play to Test."Unity Serialization: Non-generic PersistentListener subclasses for all common type combinations ensure Inspector compatibility.Zero GC Allocation: Industrial-strength memory management for mobile and VR.Multi-Argument: Support for 0-4 arguments + 1 return value (Queries).Triple-Paradigm Core (Event, Query, Async).Architectural Tools: Event Tracker with Flow Map, column sorting, filters, context menus, live performance overlay.Code Validation & Diagnostics: Duplicate/orphaned detection, performance warnings, unused events.Export/Import/Diff: JSON configuration transfer between scenes with color-coded diffs.Scheduled Invocation: Time-delayed event firing with cancellation support.Priority System: Execution ordering via [EventPriority] attribute.Once-Off & Weak References: Auto-unsubscribe and GC-safe listener attachment.Heritage Focus: Native support for inherited members and GameObject components.8+ Global Channel ScriptableObjects.Comprehensive AAA Demo Suite (Decoupled HUD, Async Progress, WeakRef, OnceOff, Priority).Professional Documentation & Architectural Guides.This asset was developed through a collaborative pair-programming process between a human developer and an AI assistant.How Generative AI was used:Code & Architecture: An AI assistant acted as a pair-programming partner to help design, write, debug, and optimize the C# source code. While the AI assisted with implementation details, the core technical vision, requirements, and the architecture were defined and steered by the human developer.Documentation & Text: The AI was used to help draft and refine technical documentation, store descriptions, and changelogs based on the developer's technical specifications.Marketing Visuals: The concepts and prompts for the asset's Icon and Card Image were developed with AI assistance, and final visuals were generated using an AI image generator.Human Contribution:Defined the overarching architectural strategy and project scope.Reviewed and verified all AI-generated code to ensure standard, well-known programming patterns and Unity API compliance.Performed all manual testing, scene setup, and final quality assurance.



