Ultimate Base Project – Foundation Framework
YGames
$22.33
$31.90
30%OFF
(no ratings)
Jump AssetStore
UBP is a Unity foundation framework with Audio, Save, Scene, Debug, Config, Factory, and Update services. Quick setup, no MonoBehaviour coupling, pooling, console commands, scalable by design.[Documentation] | [Support] | [Discord]Ultimate Base Project (UBP) is a production-ready Unity foundation framework built around a centralized Service Locator pattern, providing core backend services such as Audio, Save, Scene, Debug, Config, Factory and Update. All core services are controlled from a single editor window, enabling centralized setup, monitoring, and debugging without MonoBehaviour coupling.✨ What You Get7 Core Services - Audio, Save, Scene, Debug, Factory, Application Events, UpdaterConfigStorage - Powerful async/sync configuration management with Addressables support and type-safe accessAssetLoader - Advanced async/sync asset loading system with full Addressables integration and scene managementOne-Line Access - Access project services from anywhereProduction Ready - Battle-tested architecture with proper error handlingFully Extensible - Add your own services with clean interfacesComplete Demo - Working examples for every feature using simple placeholder assets🎯 Perfect For Projects of Every ScaleIndie Developers - Jumpstart your project with proven systemsGame Jams - Professional foundation in minutesStudents - Learn production-grade patternsSolo Developers - Focus on gameplay, not infrastructureLarge Studios - Standardized patterns for team coordination🔧 Core Services:🎵 Audio ServicePlay SFX and music with one lineVolume control for SFX/Music separately3D spatial audio supportAutomatic audio source pooling💾 Save ServiceAsync and sync save/load operationsAutomatic backup systemJSON serialization (extensible to custom formats)Cross-platform file handling🎬 Scene ServiceAsync scene loading with progress callbacksAddressables supportScene management utilitiesMemory-efficient loading🐛 Debug ServiceIn-game console ('~' to toggle)Log filteringCustom console commandsDevelopment-only features🏭 Factory ServiceObject pooling systemDependency injectionPost-processing pipelineMemory optimization📱 Application EventsCentralized app lifecycle eventsPause, focus, quit handlingNon-MonoBehaviour event system⚙️ ConfigStorageAsync/sync configuration loading and cachingFull Addressables supportType-safe configuration access with inheritance supportAutomatic config discovery and registrationCross-platform configuration handling📦 AssetLoaderAsync/sync asset loading with progress trackingComplete Addressables integrationMemory-efficient asset managementSupport for both Resources and Addressables⚡ Key Features:Zero Learning Curve - Works out of the boxModular Design - Use only what you needPerformance Optimized - Async operations, object poolingCross-Platform - Works on all Unity platformsWell Documented - Comprehensive XML documentation + online Api and ManualDemo Included - See every feature in action using simple placeholder content💡 Why Choose This Framework?Save Development TimeNo more building basic systems from scratchFocus on your game logic, not infrastructureProven architecture patternsProfessional Quality:Clean, maintainable codeProper error handlingAsync/await patternsSOLID principlesExtensible Architecture:Add custom services easilyImplement your own post-processorsCreate custom console commands📋 Requirements:Unity 2021.3 LTS or newer C# 8.0 or newerNo external dependenciesAI-assisted tools were used only to support development productivity, not to generate the core product. Cursor (Claude Sonnet) and GitHub Copilot were used as code completion and refactoring assistants during development. All scripts, architecture, and final implementations were authored, reviewed, and modified by the publisher. The primary value of this package are scripts, editor tooling, and workflows, which were developed by the publisher. Demo assets were made by the publisher without using AI and included for illustrative purposes only.




