The plug-in is mainly used to export the Unity3D scene to Babylon.js. Designers can use the visual editor of Unity3D to adjust the material, lights of objects in the scene.FEATURESExport the unity3d scene to the Babylon.js load callSupport export:•Vertexs•UVs•Normals•Textures•Collider•Cameras•Animations (currently supported, position, scale,rotation animation, character animation are not supportedfor the time being)•Lights•Lighting map (supports unity3d itself, baking light maps, and also supports baking from 3D software,exporting the baked lighting map)•Material (supports multidimensional child material export, and supports multidimensional sub - materialalong with lighting map at the same time)•Skybox•Fog•LOD•Data compression (support for multiple data format compression)•Batch export, batch dynamic loading•Binary stream export to loadingFor detailed use, please refer to the Demo fileUpcoming support for character animation export.NOTICEThe plugin does not provide the source code. If needed, contact the author.THIRD-PARTY ASSETSAsset uses SharpZipLib under MIT License; see Third-Party SharpZipLib_License.txt file in package for details.Asset uses Babylon.js under MIT License; see Third-Party Babylon_License.txt file in package for details.Asset uses js-pako under MIT License; see Third-Party js-pako_License.txt file in package for details.Asset uses KTX-Software under Apache License; see Third-Party KTX-Software_License.txt file in package for details.Asset uses filament under Apache License; see Third-Party filament_License.txt file in package for details.Asset uses DirectXTex under MIT License; see Third-Party DirectXTex_License.txt file in package for details.Examples Link:(国内请科学上网访问)https://n3gis.github.io/exportToBabylon.htmlMay there be peace in the world and no more wars.



