BigWorldHorizonProxy is a professional AAA horizon‑proxy baking and distance‑based replacement solution for UnityIt is a baking probe technology used to form a distant map instead of distant rendering, consisting of a set of editor code and running probe codeBigWorld Horizon Proxy — Large‑World Horizon Baking & Distance ReplacementOverview: A professional rendering accelerator that bakes distant scenery into single‑quad textures and swaps them in by distance, slashing draw calls and far‑scene overdraw. Fast to deploy, ideal for open worlds and large environments.Use Cases: Mountains/skyline and city backdrops, massive vegetation backgrounds, racetracks and crowd stands, large sandbox/survival maps.One‑click bake: Layer‑based color capture, 512/1024/2048 resolutionsAuto outputs: PNG texture, single‑quad mesh, unlit material (IGD/BigWorld/HorizonProxyUnlit)Distance replacement: Runtime manager enables/disables proxies by camera distanceLightweight & universal: Single quad, no compute shaders, works with URP/BiRP/HDRPVisual & safe: Debug gizmos, sane texture import settings, non‑destructive workflowBenefits: Minutes to integrate, dramatically reduces far‑scene cost and stabilizes frame rate on large maps.Included: Editor window/hierarchy menu/custom inspector, runtime manager, dedicated unlit shader, docs.WebSite: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUgThis installation package contains a set of editor tool codes and a set of runtime component codes




