A modular tax and expense system for managing recurring costs, tax brackets, and financial reports in your game’s economy.The Taxation & Upkeep System is a plug-and-play financial simulation tool designed for Unity developers creating RPGs, strategy, simulation, or management games. It enables dynamic tax collection and expense tracking across kingdoms, towns, or guilds — supporting a living economy that reacts to policy changes.You can define progressive or flat tax brackets using ScriptableObjects, configure upkeep types (like wages, maintenance, or rent), and automatically process all financial transactions on a schedule. NPCs and shops respond to tax rates, opening the door for realistic economic gameplay where wealth and upkeep influence behavior, services, or population happiness.Included UI prefabs make it easy to display ledgers, taxes collected, and running balance sheets — all extensible and integration-ready with existing economy or rental systems.💰 Automatic tax collection from NPCs, territories, or businesses📊 Tiered tax brackets using income thresholds and percentage rates⏳ Recurring expenses (e.g., wages, building upkeep, supply costs)📦 Fully ScriptableObject-based configuration for easy setup🔄 Custom processing schedules: daily, weekly, monthly, or event-driven🧠 NPC/shop economic reactions to tax pressure or relief📈 Real-time finance ledger showing income, expenses, and net profit🧩 Prefab-ready UI: Tax reports, balance sheets, and expense panels🎯 Works seamlessly with ObsessiveTools economy, rental, and resource systems🛠 Modular, extensible, and optimized for simulation-style gameplayAI assistance was used only to refine the wording of written documentation and marketing copy.All gameplay logic, C# scripts, prefabs, editor tools, architecture, and UI elements were fully authored, tested, and optimized by me. The quest system’s functionality, integrations, and asset structure are original work and have been built from scratch for this package.




