Flexible inventory system with stackable items, tooltips, sorting, and UI-ready integration.ObsessiveTools: Modular Inventory System is a powerful, plug-and-play inventory framework for Unity. Designed for RPGs, simulations, survival games, or any title requiring a flexible item system, this tool offers ScriptableObject-driven item data, full UI support, and seamless integration with other systems like crafting, quests, and shops.Create items with categories, icons, tooltips, and rarity tags. Let players or NPCs interact via drag-and-drop, equip gear, stack consumables, and sort inventories with ease. Perfect for solo devs and studios looking to save time while maintaining AAA-level polish.Unity Version: Compatible with 2020.3 LTS and aboveDependencies: NoneSource Code: Fully included and documentedScriptableObject Driven: YesSearch BarUI Prefabs:Inventory GridTooltip PanelCategory TabsItemSlotUI.cs – Drag & drop logic for each item slotKey Scripts:InventoryManager.cs – Core logic for adding/removing itemsItemDataSO.cs – ScriptableObject defining item propertiesInventoryUI.cs – Handles UI display and interactionIntegration with crafting/economy systemsSupports:Player and NPC inventoriesStack limits and combinationSearch, sort, and filter functionalityAI assistance was used only to refine the wording of written documentation and marketing copy.All gameplay logic, C# scripts, prefabs, editor tools, architecture, and UI elements were fully authored, tested, and optimized by me. The quest system’s functionality, integrations, and asset structure are original work and have been built from scratch for this package.




