Level Design Helper — STUDIO EDITION
COSMIC GAMES
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$165.00
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A complete level design toolkit that speeds up environment creation with smart placement tools, optimization modules, prefab automation, and world-building utilities for faster, cleaner development.The Ultimate Environment Creation Toolkit for Professionals & TeamsLevel Design Helper Studio Edition is the highest tier of the LDH ecosystem — built for studios, large projects, and creators who need powerful automation, optimization, world-building tools, and advanced prefab/scene workflows.It includes everything from the Base and Pro versions, plus a full suite of Studio-grade modules designed for speed, scale, and team collaboration.Join the Community & Support - Discord SupportGet help, ask questions, request features, or share your workflow with other LDH users.🔗 Related PackagesBase Version (Starter Pack)➡ Perfect for beginners or simple projects. Pro Version (Advanced Creator Tools)➡ Adds high-end brushes, scatter tools, replacements, selection tools & more. Studio Edition (This Package)➡ Complete feature set. Designed for professional workflows, large environments, and production teams.What’s Included in Studio Edition - Composer ModuleA node-based graph system for procedural layouts, room flows, object linking, and structured level planning. - Auto LOD & Impostor GeneratorAutomatically generates LOD groups & billboard impostors, drastically improving performance on large scenes. - Mesh CombinerMerge meshes into optimized clusters to reduce batching and draw calls while preserving materials.- Snapshot / Diff ToolSave lightweight snapshots of your scenes and instantly compare differences — modified, added, or removed objects.- Batch Validation ToolRun large-scale scene checks: missing scripts, bad scaling, invalid references, unassigned materials, and more. - Streaming PlannerCreate world tiles, assign objects to streaming regions, and export data for async scene loading or open-world systems. - Prefab Variant Manager / Overrides MapperSwap prefabs while preserving overrides — transforms, components, values, and custom serialized data. - Asset Usage Analyzer & Duplicate FinderDetect unused assets, dependency chains, duplicate content, and heavy assets that bloat your project. - Prefab Favorites BarPin frequently used prefabs for instant one-click access during level design. - Cluster GeneratorSpawn natural clusters with density falloff — rocks, vegetation, debris, ground details, and more.Key FeaturesComplete suite of Studio-grade level design tools for professional workflows.Advanced procedural generation, LOD automation, mesh optimization, and scene diffing.Powerful world streaming, asset validation, and performance tools for large-scale environments.Cross-project prefab variant handling, override preservation, and replacement workflows.Asset usage analytics and duplicate detection for project cleanliness and build size optimization.Fully modular Tool Bus system — enable, disable, and extend tools easily.Designed for large Unity environments, open worlds, modular levels, and high-performance pipelines.Included ToolsLevel Design Tools (Studio Edition)Composer Module – Node-based procedural layout and level flow graph.Auto LOD & Impostor Generator – Automatic LOD creation + billboard impostors.Mesh Combiner Module – Combine meshes into optimized groups for performance.Snapshot / Diff Module – Save and compare minimal scene snapshots (added/removed/modified objects).Batch Validation Module – Scene-wide checks for missing scripts, scaling issues, references, and more.Streaming Planner Module – Create world tiles and export streaming metadata.Prefab Variant Manager / Overrides Mapper – Preserve overrides when replacing prefabs.Asset Usage Analyzer & Duplicate Finder – Detect unused, duplicate, or heavy assets.Object Painter ProSpline Pro ToolArray BuilderCircle Select ToolTiling ToolFloor BuilderReplacement BrushEraser BrushSelection ProValidation ToolsProbe PlannerHeatmap OverlayMaterial Swapper BrushAlign & Distribute ToolPath Fence/Wall ToolPrefab Favorites BarCluster Generator Core FeaturesDedicated Studio UI with collapsible categories, icon-tinted selection, and vertical navigation.Real-time handles in Scene View for interactive tools (painting, paths, clusters, floor systems).Tool Bus System for dynamic tool registration and modular extensibility.Full Undo/Redo support across all tools.High-performance grid & canvas rendering in the Composer graph editor.Searchable tool sidebar with category grouping and icon tinting.Automatic caching system for icons and tool metadata.Scene-safe operations using serialized data, editor-only APIs, and non-destructive workflows. Supported OS & RequirementsUnity Versions:Unity 2021.3 LTS or laterFull support for Unity 2022 / 2023 / 2024 / 6.xSupported Operating Systems:WindowsmacOS (Intel + Apple Silicon)Linux (Editor)Supported Render Pipelines:Built-in RPURPHDRPAll tools operate editor-only and do not add runtime components unless you export data (e.g., Composer Graph, Streaming Planner).📘 Documentation📄 Online Documentation / PDFSome parts of this package, including icons, documentation, or UI text, may have been partially created with the assistance of AI tools.




