Bring unified wind to every system in your game with Zephyr: Dynamic Wind System. Easily add wind to CPU (rigidbodies, audio, particle systems, C#) and GPU (shaders, VFX graphs) at once.CONNECT WITH US:Website | Email | Discord | Documentation | TutorialsDistant Lands presents:Zephyr: Dynamic Wind SystemUnfiied Wind SystemZephyr is a simple system that runs parallel on the CPU and the GPU. It is similar to Unity's built-in wind system, but has several key improvements.Since it runs on both the CPU and the GPU, you can apply wind to any system! Want wind to move leaf particles, sway trees using shaders, move your physics objects, and produce sound? All of this is trivial to do in Zephyr.Zephyr functions as a single source of truth for wind. Rather than the current way that wind is implemented where each system in your project may have a different wind manager, Zephyr's agnostic API lets users change one value to influence all systems at once.As a third party plugin, Zephyr is extremely extensible and can support any type of wind interaction needed for your project. Build out new systems or create new interactions with no hassle.Feature HighlightsFully unified CPU/GPU wind pipelineShader Graph, Amplify Shader Editor, and HLSL support with drop-in nodes/functionsLocalized wind zones with blend modesHigh-quality GPU turbulence and noiseStable CPU queries for gameplay and physicsNo Terrain or SpeedTree dependencyPredictable results across shaders and pipelinesClean, intuitive editor workflowOptimized for open worlds and large scenesBuilt for performance and rock-solid consistencyFull source includedSupports third party assets out of the boxMagica Cloth 2The Visual EngineCOZY: Stylized Weather 3Quickly add support to other assets with support for C#, HLSL, Amplify Shader Editor, and Shader GraphFeaturesC# wind manager scriptShader integrations helpers for HLSL, Amplify Shader Editor, and Shader GraphWind zone systemSupports Unity 6000.0 and higher, Universal Render PipelineSee documentation for more details: https://distant-lands.gitbook.io/zephyr




