Post processing map scanner. Works without editing your scene!The most important thing is that it is just one shader! There are no analogues to this shader in the Asset Store or on the internet. You can control it without any scripts! The script is only needed to send the "position" and "range" in the material! You can edit this shader to make your effect even more unique.Why should you buy my asset? Because unlike the kinda simillar assets, mine is easier to use and has more features. And if you look at the features, there is nothing like it on the entire internet.List of scanner abilities:Control world position and scanning rangeChanging colorEdit wave falloffControl waves number, angle and rotationEdge detection with full controlAbility to add circles with custom intervalAbility to add screen space or triplanar texture for the scannerDesaturation scan3D noise instead of shockwave lineCan highlight objects without using any additional scripts. It's just 1 script.Support Amplify shader editing for BiRP and Shader Graph editing for URP/HDRP.Doesn't work with orthographic camera, WebGL or VR. Doesn't support multiple scans at the same time.Works with any render pipeline!A set of sample materials is included.Documentation link.Demo scene materials don't work with BiRP without Shader Graph, but scanner works.Support Amplify shader editing for BiRP and Shader Graph editing for URP/HDRP.Setup for BiRP approximately 10 sec (just add 1 shader to your camera, select material and scanner "tranform"). Setup for URP approximately 50 sec. Setup for HDRP approximately 30 sec.




