Post processing map scanner. Works without editing your scene!The most important thing — this is just one shader.There are no true analogues to this solution on the Asset Store or elsewhere online.You can control the entire effect without writing any code.The included script is optional and only used to send dynamic scan data (such as position, range, or multiple scan events) to the material.The shader is fully editable, allowing you to adapt and extend it to create your own unique scanning, radar, or reveal effects.Why choose this asset?Unlike little similar-looking assets, this one is:Much easier to set upFar more customizableBuilt as a single, flexible shader system instead of a complex multi-shader setupDesigned for both technical artists and developersCapable of effects not available in other scanner assetsIf you compare the feature set, you’ll find there’s nothing quite like it available online.Scanner FeaturesControl world-space scan position and scanning rangeNEW — Multi-Scan Support: trigger multiple scans simultaneously, each with its own lifetime and parametersNEW — Built-in Distortion: add spatial distortion and energy-like deformation to the scan waveAdjustable scan color and blendingEditable wave falloff and thicknessControl wave count, angle, and rotation offsetEdge detection with full artistic controlAdd circular patterns with custom spacing intervalsSupport for screen-space or triplanar textures inside the scanDesaturation scan effectOptional 3D noise replacing the classic shockwave lookHighlight objects using only one lightweight helper scriptDesigned to be extended and modified for custom gameplay or VFX needsFully GPUTechnical NotesWorks with Built-in RP, URP, and HDRPSupports Amplify Shader Editor (BiRP) and Shader Graph (URP/HDRP)Uses a single optimized shader — no heavy post-processing stacks requiredScript is only needed when you want to drive scans dynamically (for example: multi-scan gameplay events)LimitationsNot compatible with Orthographic camerasNot supported on WebGL or VR platformsA set of sample materials is included.Documentation link.Demo scene materials don't work with BiRP without Shader Graph, but scanner works.Support Amplify shader editing for BiRP and Shader Graph editing for URP/HDRP.Setup for BiRP approximately 10 sec (just add 1 shader to your camera, select material and scanner "tranform"). Setup for URP approximately 50 sec. Setup for HDRP approximately 30 sec.




