Convert Tree Creator trees to terrain-optimized prefabs with automatic billboards. Render 10,000+ trees at 60+ FPS. Includes URP shaders, wind system, and grass shader..Transform Unity's built-in Tree Creator into a production-ready terrain vegetation system.The ProblemUnity's Tree Creator is powerful but broken in URP. Trees look wrong, wind doesn't work, and terrain instancing fails. Other "solutions" just provide new tree models or basic shader fixes — none of them solve the real problem: getting thousands of Tree Creator trees to render efficiently on terrain with proper instancing, billboards, and wind animation.The SolutionModern Tree Creator is a complete pipeline that takes your existing Tree Creator trees and converts them into fully optimized, terrain-ready prefabs with automatic billboard generation, LOD setup, and URP-native shaders.The result? 10,000+ unique trees on a single terrain at 50-100 FPS on mid-range hardware.Why This Asset?True Terrain InstancingOther assets give you pretty trees that crawl at 15 FPS when you paint 500 of them. Modern Tree Creator generates mesh prefabs specifically optimized for Unity's terrain tree instancing system. Paint thousands of trees without destroying your frame rate.Automatic Billboard GenerationNo more manual billboard creation. The converter automatically renders an 8-angle atlas with normal maps, creates the BillboardAsset, and configures LOD transitions. Your trees smoothly fade to billboards at distance — zero manual work required.One-Click Variation SystemSelect your Tree Creator prefab, set how many variations you want, click convert. The tool randomizes seeds and branch frequencies to generate 5, 10, or 50 unique tree variations from a single source. Natural-looking forests in seconds.Wind That Actually WorksBuilt-in TreeWindController syncs with Unity's WindZone to animate all trees globally. Branch sway, leaf flutter, and distance-based LOD quality reduction — all optimized for URP's Forward+ rendering.Bonus: Grass Detail ShaderIncludes a full-featured grass blade shader for terrain details with wind animation, translucency, optional tessellation, and distance fade. Complete your environment with matching vegetation.Core FeaturesTrue Terrain Instancing — Converted prefabs work perfectly with Unity's terrain tree painting system10,000+ Trees Performance — Maintain 50-100 FPS with massive forests on mid-range hardwareAutomatic Billboard Generation — 8-angle atlas with normal maps, zero manual setupOne-Click Batch Conversion — Convert Tree Creator prefabs to optimized meshes instantlyVariation Generator — Create dozens of unique trees from single source with randomized seedsPerformance3-Level Shader LOD — Automatic quality reduction based on camera distanceForward+ Support — Full additional lights support with cluster-based renderingOptimized Wind Animation — Distance-based animation complexity reductionBillboard Frame Blending — Smooth transitions between billboard anglesVisual QualityURP-Native Shaders — Purpose-built for Universal Render PipelineTranslucency/SSS — Realistic light transmission through leavesProper Shadow Support — Cast and receive shadows correctlyNormal Map Support — Full normal mapping on trees and billboardsAlphaToMask Rendering — Clean leaf edges without sorting issuesTools IncludedTree Converter Window — Full-featured editor tool with progress trackingTreeWindController — Global wind system with WindZone integrationFPS Counter — Built-in performance monitoring8 Production-Ready Shaders — Bark, leaves, billboard, and grassBonus ContentGrass Blades Shader — Terrain detail shader with wind and translucencyOptional Tessellation — GPU tessellation for close-up grass detailDistance Fade System — Smooth LOD transitions for vegetationCompatibilityUnity 6 (6000.2+)Universal Render Pipeline (URP 17+)Works with existing Tree Creator treesCompatible with terrain tree paintingSupports GPU InstancingWhat's IncludedComplete editor pipeline for tree conversion8 optimized shaders with full source codeRuntime wind controllerComprehensive documentationSample scenesTwo Tree Creator prefabsMaterials and texturesPrepare Documentations with GLM4.5 via chatSome code assists with GigaCode