Modular interactive typing system for Unity. Includes word handling, dynamic scoring, timer, and adaptive difficulty. Easy to integrate with demo scene.Typing System Modular para Unity es una herramienta diseñada para acelerar el desarrollo de videojuegos y aplicaciones que requieren mecánicas de escritura o mecanografía. Su enfoque modular permite integrar fácilmente los diferentes componentes según las necesidades de cada proyecto, reduciendo el tiempo de programación en la lógica central.Características principales:Gestión de palabras mediante listas configurables y cargables desde JSON.Dificultad adaptable según el puntaje del jugador.Sistema de puntuación dinámico con reinicio fácil de implementar.Temporizador configurable por partida o por palabra.Eventos integrados para detectar palabras completadas y actualizaciones de puntaje.Arquitectura modular con componentes independientes (WordManager, InputHandler, ScoreManager, TimerManager, GameManager, WordSetManager).Escena de demostración incluida, lista para probar y extender.Fácil de extender y personalizar, sin depender de UI o estilos gráficos predefinidos.¿Por qué elegir este asset?Ahorra tiempo en la creación de sistemas de mecanografía.Se adapta a distintos géneros: educativos, arcade, RPGs, minijuegos de entrenamiento, etc.Brinda flexibilidad al desarrollador: personaliza o reemplaza solo lo que necesites.Tus comentarios y reviews ayudan a mejorar continuamente el sistema. Como es mi primer asset, agradezco todo tipo de críticas constructivas.Modular Typing System for Unity is a tool designed to speed up the development of games and applications that require typing mechanics. Its modular approach allows you to easily integrate different components depending on your project’s needs, reducing the time spent coding core logic.Key Features:Word management with configurable lists and JSON loading support.Adaptive difficulty based on player score.Dynamic scoring system with easy reset support.Timer system configurable per game or per word.Built-in events for word completion and score updates.Modular architecture with independent components (WordManager, InputHandler, ScoreManager, TimerManager, GameManager, WordSetManager).Demo scene included, ready to test and expand.Easy to extend and customize, with no dependency on predefined UI or visual styles.Why choose this asset?Save development time when creating typing systems.Fits multiple genres: educational, arcade, RPGs, training minigames, and more.Flexible for developers: customize or replace only what you need.Reviews and feedback help continuously improve the system. As this is my first asset, I welcome all constructive criticism.Technical detailsDeveloped with Unity 6.0 (6000.0.51f1).Compatible with Unity 2021.3 LTS or higher.Modular and decoupled architecture.Included components:WordManager – Handles words and word sets.InputHandler – Processes player input.ScoreManager – Dynamic scoring system.TimerManager – Timer control (global and per word).GameManager – Overall game flow controller.WordSetManager – Configurable lists with JSON support.Public events for word completion, score updates, and timeouts.Includes fully functional demo scene.Well-commented C# code.No external dependencies.Optimized for 2D and 3D.I have used AI/ML mainly as an assistant during the package development: to generate explanatory comments in the code and as a consultant to organize the development process and prepare the package for publication on the Unity Asset Store.