A ready-to-use, customizable Whack-A-Mole template featuring moles, holes, hammer system, VFX, scoring, difficulty control, and clean C# architecture.The Whack-A-Mole Template is a fully functional mini-game system designed for fast setup and effortless integration into any Unity project.It includes mole behavior, hole management, hammer controls, scoring events, VFX hooks, and clean, extendable scripts.The template is highly customizable—change animations, art style, difficulty, logic, UI, and audio.It works for arcade, casual, hyper-casual, kids’ games, reward minigames, and bonus-round gameplay inside larger projects.Complete Mole System — random pop-ups, probability control, movement, hit detection, and animations.Hole Management System — persistent lock states, auto-setup, unlocking logic, and mole spawning.Hammer System — moving and static modes, smash animations, raycast hits, cooldowns, and position reset.Hammer Manager — handles input events, smash VFX, camera shake, coin spawning, and mode switching.Event-Driven Architecture — clean C# code routed through GameManager for easy feature expansion.Fully Modular & Extendable — plug in your own models, VFX, UI, or scoring systems with minimal effort.Ready-to-Use Prefabs — camera, environment, UI, hammer, and moles for instant scene assembly.Beginner-Friendly Setup — drag-and-drop workflow with clear inspector tools and setup buttons.Perfect for Any Genre — ideal for arcade, hyper-casual, casual, kids games, or bonus mini-games.