ItemForge is a lightweight and powerful inventory system with item database, effects, JSON import/export, item editor, stats, filtering, equipment slots, and AI-ready item generation.Compatible with Built-in, URP, and HDRP.Requires TextMeshPro for UI elements (included by default in Unity).No extra renderer settings or pipelines required.ItemForge – Lightweight Inventory & Item SystemItemForge is a powerful yet incredibly lightweight item and inventory system designed for any Unity game — RPGs, survival, shooters, adventure, crafting games and more.Built with clean code and optimized workflow, ItemForge lets you manage all your game items in one single database, create them instantly from sprites, and edit everything through a beautiful custom editor.Whether you're a beginner or an experienced developer, ItemForge gives you the tools to build your entire item system with zero complexity and maximum control.⭐ Key Features✔ Lightweight Database SystemAll item data is stored in a single ScriptableObject using serialized classes — no clutter, no hundreds of files, and excellent performance.✔ Clean & Easy EditorA custom editor window for creating, editing, deleting, duplicating, and previewing items exactly as they will appear in-game.✔ Sprite → Item GeneratorAutomatically create items from:Multiple sprites foldersThe system generates item names and icons instantly.Sliced sprite sheets✔ Save & Load as JSON (AI-Ready)Export your entire item database as JSON, Edit it manually or send it to an AI model (ChatGPT, Gemini, Grok…) to instantly generate:professional descriptionscorrect effectsbalanced statscolor-tinted variantsMassive time-saver!and moreThen import the updated JSON back into Unity.✔ Search & FilteringFilter items by type, use the search bar, and navigate large databases with ease.✔ Item TypesMaterial → no interactionConsumable → timed effectsEquipable → static effects (armor, weapons, etc.)✔ Equip Slots (Fully Customizable)Six default slots, but you can add your own easily — the system auto-generates the UI for new slots.✔ Effect SystemPositive & negative effects (timed + instant) that apply to the player's Stats script.✔ Stats Script IncludedHandles defense, health, speed, regeneration, and more.You control all gameplay behavior — movement, damage, etc.✔ Auto-Generated DescriptionsDescriptions include item type, effects, equip slot, and your custom text.Supports full RichText formatting.✔ Icon TintingUse the same icon for multiple items and differentiate them with color tint (perfect for potions, weapons, materials…).✔ Stackable ItemsMaterials and consumables support stacking. Equipables do not.🔧 Inventory Manager IncludedA powerful manager that handles:Inventory UIEquip slotsContainersTooltip & InteractionsAny system that needs an item simply accesses the manager instance.Object pooling for maximum performance🌟 Perfect For:RPG & Adventure GamesSurvival GamesCrafting SystemsFPS Loot SystemsInventory-based Mobile GamesAny project needing a clean and scalable item system🚀 Roadmap (Upcoming Updates)The next update will add:Crafting systemBuy & Sell / TradingSkill Unlock SystemQuest IntegrationAI Inventory (NPCs equipping & consuming items)❤️ SupportIf you have questions or face any issues, feel free to contact me:📧 ultraboltstudio@gmail.comIntro Price: $7.99This is the launch price for ItemForge v1.0.The price will increase in future updates as more systems are added (Crafting, Quests, Trading, AI Inventory…).Buy now and receive all future updates for free!Key FeaturesLightweight Item System using Serializable classes and a single ScriptableObject database for optimal performance.Clean Custom Editor to add, edit, duplicate, and manage items with real-time previews.Sprite-to-Item Generator (Multiple Sprites & Sliced Sprites) for instant bulk item creation.Save & Load as JSON with support for AI-assisted auto-updating of item data.Search & Filter Tools to quickly locate items by name or type.Three Item Types: Material, Consumable (timed effects), and Equipable (static effects).Equip Slot System with easy expansion through enums—UI auto-updates.Stat & Effect Framework supporting positive/negative effects (instant & timed).Rich Text Descriptions auto-generated with color-coded details.Icon Tinting Support to create variations using a single sprite.Inventory Stacking for materials and consumables.Inventory Manager with object pooling for optimized UI rendering.Fully Extendable and suitable for any genre (RPG, survival, shooter, etc.).I used AI tools (ChatGPT and GitHub Copilot) to improve the readability and structure of my code.AI assisted me in making certain parts shorter, cleaner, and more readable using operators, LINQ, comments, and summaries.All code was hand-written, tested, reviewed, and validated by me before being included in the final package. No AI-generated code was used without manual verification.