Extract mesh parts by bone directly in Unity. Create heads, arms, legs, or custom sections instantly. Perfect for modular characters, LODs, customisation, and first-person body setups.Effortlessly Extract Meshes by Bone InfluenceThis tool gives you complete control over how you break down character meshes inside Unity — without external 3D tools. Simply select a SkinnedMeshRenderer, choose one or more bones, and click to extract only the vertices influenced by those bones. Generate clean, separate meshes for heads, arms, legs, shoulders, or any custom bone you specify.Whether you're building a modular character system, creating performance-friendly LODs, or cutting meshes for gameplay features (like dismemberment or first-person body setups), this tool speeds up your workflow dramatically.✨ Key Features🔹 Bone-Based Mesh ExtractionExtract mesh sections based on:A dedicated Head BoneLeft & Right Shoulder BonesA user-defined Other Bone (for fully custom selections)Optional child-bone inclusion (e.g., eyebrows, fingers, accessories)🔹 Preset Buttons for Common Body RegionsOne-click mesh generation for:Head onlyEverything except the headArms onlyEverything except armsAny custom body region via “Other Bone”🔹 Automatic Read/Write EnablingNo need to dig through import settings — one button toggles the source mesh to “Read/Write Enabled” directly in the editor.🔹 Intelligent Inverse SelectionWant everything except the selected region?One click gives you the rest of the body.🔹 Safe Non-Destructive WorkflowOriginal characters remain unchanged — extracted meshes save as new Mesh assets.🔹 Supports All Humanoid, Generic & Custom RigsWorks with:Humanoid charactersCreature rigsCustom bone hierarchiesMulti-mesh rigs🧩 Use Cases👤 Character Customisation SystemsHide/reveal body parts under clothing or armour.🎮 First-Person GamesGenerate headless or armless body meshes for camera-aligned rigs.🧠 Procedural or Runtime Mesh SwitchingUse extracted meshes as swappable components.🛠 LOD CreationCreate simplified lower-body or upper-body meshes.☠️ Gameplay-Driven EffectsEasily build segmented body parts for damage, gore, or prosthetic systems.🚀 Designed for Artists & Programmers AlikeNo modelling experience required.No external DCC tool needed.Just select, click, and done.Supported Unity VersionsUnity 2020.3 LTS and aboveTested with Unity 2021, 2022, 2023, and 6.xSupported Mesh TypesSkinnedMeshRenderer meshesHumanoid, Generic, and Custom rigsMeshes with any vertex countMeshes imported from FBX, OBJ, Blender, Maya, etc.Features IncludedEditor Window ToolBone selector fieldsCustom bone extractionRegion inverse extractionSource mesh Read/Write toggle buttonAutomatic asset creation for extracted meshesChild-bone selection toggleLimitationsDoes not automatically close open geometry after extraction (due to unpredictable topology).– However, meshes remain clean and fully usable for masking, hiding, or clothing systems.Not intended for runtime mesh manipulation.Package ContentsFull editor tool (C#)Documentation/usage guideSource code fully included and commented