Stylized Potions Pack - 110 Colors | Liquid Physics | URP + Built-in
MesshingAround3D
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Create stunning potions in minutes. 110 ready colors, liquid physics, Timeline animation. Dual pipeline support (URP + Built-in). Optimized for fantasy games. Complete documentation included.Full support for URP and Built-in pipelines with identical results. Separate optimized shaders and demo scenes included for each pipeline. HDRP not supported. Stylized Potions Pack Complete Production System Transform your fantasy game with this professional potion system featuring 12 hand-crafted models, 110 instant color variations, and advanced shader technology. ⭐ KEY FEATURES ### Dynamic Color System110 pre-made gradient colors via LUT technology Change colors instantly without texture swapping Support for custom gradients Memory-efficient single grayscale texture per model ### Real-Time Liquid Physics Wobble effect responds to movement Adjustable fill amount (0-100%) Timeline animation support Frame-independent physics ### Dual Pipeline Support Universal Render Pipeline (URP) Built-in Render Pipeline 100% feature parity between pipelines Unity 6 LTS tested (6000.0.60f1) ### Production-Ready 3D Models 10 unique potion bottle designs 1 alchemy table prop 1 display stand 320-1,152 triangles (mobile-optimized)Modular parts (hide/show corks, decorations) ### Professional Shaders (4 included) Stylized Tint: Opaque gradient-based coloring Stylized Tint OP: Transparent variant with alpha control Stylized Glass: Realistic glass with refraction Liquid Effect: Animated liquid with foam and rim lighting ## 🎬 TIMELINE ANIMATION Independent control for multiple materials Animate gradients per material slot Smooth color transitions No shader or prefab modifications needed ## 📦 WHAT'S INCLUDED Models: 12 optimized meshes Textures: 10 hand-painted 1024x1024 grayscales + LUT Materials: 37 pre-configured examples Scripts: 3 runtime + 2 editor utilities Documentation: 50+ page PDF manual Demo Scenes: URP and Built-in showcase scenes ## 🎨 PERFECT FOR Fantasy RPG inventory systems Alchemy and brewing mechanics Potion shops and vendors Health/mana pickups Magic system visual effects Medieval and stylized games ## 🛠️ TECHNICAL HIGHLIGHTS GPU Instancing support for optimal performance MaterialPropertyBlock for per-instance variations Custom Editor inspectors for improved workflow Comprehensive API documentation Zero external dependencies ## 📚 DOCUMENTATION Quick start guide (5 minutes to first potion) Shader reference with examples Script API documentation - Timeline animation tutorials Troubleshooting & FAQ section Code examples and best practices ## 💪 PRODUCTION TESTED Created with 200+ hours of development, tested in Unity 6 LTS, and optimized for professional game production. Full support provided. --- Note: Requires Unity 2021.3+ for URP features. Built-in pipeline works on Unity 2019.4+. Post-processing stack recommended for best visual results.## 📊 TECHNICAL SPECIFICATIONS Category: 3D/Props/Interior Render Pipelines: Universal Render Pipeline (URP)Full support - Built-in Render PipelineFull support - HDRP - Not supported Unity Version:Minimum: Unity 2021.3 LTS (URP) / 2019.4 LTS (Built-in) Tested: Unity 6000.0.60f1 LTS Recommended: Unity 6 LTS or Unity 2022 LTS 3D Models:Total count: 12 models (10 potions + 2 props) Polygon count range: 320 - 1,152 triangles Minimum polygon count: 320 tris (simple bottle) Maximum polygon count: 1,152 tris (detailed potion)Average polygon count: ~650 tris Textures:Count: 11 textures total Format: TGA (grayscales), PNG (LUT) Dimensions: 1024x1024 (grayscales), 256x110 (LUT)Compression: Single-channel grayscales for memory efficiency Color space: Linear Mip maps: Disabled (required for proper shader function) Materials:Count: 37 pre-configured materialsTypes: Opaque, Transparent, Glass, Liquid - Shader count: 4 specialized shaders Material variants: Glass (12), Liquid (12), Cork/Cap variations Meshes/Prefabs:Total prefabs: 12 Modular components: Corks, caps, decorative elements LOD support: No (optimized base topology) Rigging: No UV mapping: Yes (proper UV layout for grayscale + LUT system) Animation: Animation count: 0 (no baked animations) Animation type: Runtime procedural (liquid physics) Timeline support: Yes (via MaterialIndexController) Animator required: No Shaders:Type: Shader Graph (URP) + Surface Shader (Built-in) Feature parity: 100% between pipelines Lighting: Full PBR support Transparency: Alpha blending, CutoutSpecial features: Fresnel rim, liquid wobble, LUT coloring Scripts:Runtime scripts: 3 (PotionTextureSetup, Liquid, MaterialIndexController) Editor scripts: 2 (Custom inspectors) Language: C# API documentation: Yes Code comments: Extensive Performance:GPU Instancing: YesBatching compatible: Yes (via MaterialPropertyBlock) Mobile-friendly: Yes (optimized topology) VR compatible: Yes ---I have used AI/ML tools during the package creation process. AI was used for: - Documentation writing and editing (Claude AI for grammar, structure, formatting) - Code review and optimization suggestions (Claude AI for C# script improvements) - Marketing text generation (product descriptions, feature lists) AI was NOT used for: - 3D modeling (100% hand-crafted in Blender) - Texture painting (100% hand-painted) - Shader development (100% manual Shader Graph + HLSL) - Core C# scripting logic (human-written, AI only for review) All creative and technical work (models, textures, shaders, scripts) was created by human developers. AI tools were used only as assistants for documentation and text optimization.