Detects hits, misses, and movement-based evasion in raycast shhoting. A modular system with object pooling, visual feedback, and realisic logic.This package is configured for Universal Render Pipeline (URP).It can be adapted to Built-in or HDRP with manual material and effect adjustments.No URP-specific code is used, but visuals are set up for URP shaders.Make sure your project is using URP or you're comfortable converting assets before importing.Solve a common gameplay problem with smart raycast logic.This system allows Unity developers to reliably detect whether a shot hit, missed, or was narrowly avoided by a moving target — using precise raycast logic and time-based evaluation.- Hit detection logic based on actual movement- Realistic hit/miss logic- Visual trails, muzzle flashes, bullet holes- Object pooling for optimized performance- UI integration with feedback- Easy to integrate, ideal for prototyping or learning- Includes logic to determine whether moving targets were actually hit at the time of firing.Whether you’re building an FPS, a training sim, or a target-based arcade game, this system gives you control and clarity.Unity Version: 2021.3 LTS or newerRender Pipelines: URP compatibleDocumentation: User Guide PDF includedDependencies:- Universal Render Pipeline (URP) [via Package Manager]- Cinemachine [via Package Manager]- TextMeshPro (included with Unity Editor, enable via Window > TextMeshPro > Import TMP Essential Resources)Third-Party Notices:This package uses Skybox textures from Poly Haven (https://polyhaven.com/) licensed under CC0 1.0 Universal. See Third-Party Notices.txt file in the package for details.