Tag-filtered logging with callsite info and a clean Unity editor window for faster debugging.DebugLogX is a lightweight Unity tool that makes debugging smarter and faster. Instead of drowning in console spam, you can tag your logs, filter them in a dedicated editor window, and instantly see where they came from in your code.Features include:- Comma-separated tag filtering for full control over what shows in your console.- Automatic callsite info: [File:Line - Method] on every log.- Context-aware logs that pull names from GameObjects, Components, and ScriptableObjects.- Simple extension methods so you can write this.Log("Spawned", "AI") from any MonoBehaviour.- A dedicated Editor window (Window → Turbo Pig → Debug LogX) for toggling tags, adjusting log levels, and managing visibility.Whether you’re working solo or on a large team, DebugLogX helps keep your logs organized and your debugging workflow efficient.• Tested with Unity 2021.3 LTS and above• Works in Editor and Development builds (logs are stripped in Release builds)• Namespace: NotoriousPIG.DebugLogX• Menu path: Window → Turbo Pig → Debug LogX (Filter)• Keyboard shortcut: Ctrl/Cmd + Shift + D• Extension methods for Component, GameObject, ScriptableObject• Event hook: DebugLogX.OnLogEmitted• No external dependencies• Platform compatibility: All Unity-supported platformsThis package was fully coded and tested by the developer. AI (ChatGPT) was used as a coding assistant during development — helping refine design decisions, generate boilerplate, and provide feedback on best practices for Unity tools (e.g., namespace structure, asmdef setup, and documentation). All final code, architecture, and implementation were created, reviewed, and maintained by the developer.